3 - Use VertexArrays/VertexBufferObjects/DisplayLists/etc
5 - Plugins can time/location references too a tree-view
12 - Prioritize tile updates
13 - Only updates visible tiles
14 - Render correct tile resolution when zooming out
15 - Integrate with GisTile?
18 - Find a better way to fix great circle errors
19 - Improve garbage collection (use timeout?)
20 - Refactor height functions
21 - Fix texture rendering at edges w/ linear filtering
27 - Add atmosphere, sun, etc
31 - Runtime option to draw heights
38 - Use local rendering instead of pixmaps
42 - Config: follow position, draw trace, leave marker
45 vim: ft=txt ts=2 sw=2 sts=2 spell!