double width = alloc.width;
double height = alloc.height;
double ang = atan((height/2)/FOV_DIST)*2;
- double atmos = 100000;
- double near = MAX(elev*0.75 - atmos, 50); // View 100km of atmosphere
- double far = elev + 2*EARTH_R + atmos; // on both sides of the earth
+ double atmos = 10000;
+ double near = MAX(elev*0.75 - atmos, 50); // View 100km of atmosphere
+ double far = elev + EARTH_R*1.25 + atmos; // a bit past the cenrt of the earth
glViewport(0, 0, width, height);
gluPerspective(rad2deg(ang), width/height, near, far);