RSL_get_window_from_...
Synopsis
#include "rsl.h"
Ray *RSL_get_window_from_ray(Ray *r, float min_range, float max_range, float low_azim, float hi_azim);
Sweep *RSL_get_window_from_sweep(Sweep *s, float min_range, float max_range, float low_azim, float hi_azim);
Volume *RSL_get_window_from_volume(Volume *v, float min_range, float max_range, float low_azim, float hi_azim);
Radar *RSL_get_window_from_radar(Radar *r, float min_range, float max_range, float low_azim, float hi_azim);
Description
RSL_get_window_from_radar calls RSL_get_window_from_volume for the number of volumes. RSL_get_window_from_volume calls RSL_get_window_from_sweep for the number of sweeps. RSL_get_window_from_sweep calls RSL_get_window_from_ray for the number of rays. And RSL_get_window_from_ray gets window, between low_azim and hi_azim, from min_range to max_range.
Return value
Upon successful completion, a pointer to the appropriate structure is returned.
See also
Example
Author: John H. Merritt