RSL_get_ray_from_sweep
Synopsis
#include "rsl.h"
Ray *RSL_get_ray_from_sweep(Sweep *s, float azim);
Description
Return a pointer to a Ray that is in the Sweep *s, for the azimuth angle azim. The search is to find a ray that is within one beam width of the desired angle. The search is +/- 1/2 horizontal beam width.
Return value
Upon successful completion, a pointer to the Ray structure is returned. Otherwise, a NULL pointer is returned.
See also
RSL_get_ray, RSL_get_ray_above, RSL_get_ray_below, RSL_get_first_ray_of_sweep, RSL_get_first_ray_of_volume.
Author: John H. Merritt