5 <a HREF="index.html"> <IMG SRC="rsl.gif"> </a>
10 int sweep_num; /* Integer sweep number. */
11 float elev; /* Elevation angle (mean) for the sweep. */
12 float beam_width; /* This is in the ray header too. */
13 float vert_half_bw; /* Vertical beam width divided by 2 */
14 float horz_half_bw; /* Horizontal beam width divided by 2 */
16 float (*f)(Range x); /* Data conversion function. f(x). */
17 Range (*invf)(float x); /* Data conversion function. invf(x). */
18 } Sweep_header; </pre>