5 <a HREF="index.html"> <IMG SRC="rsl.gif"> </a>
9 <h1>RSL_get_ray_from_sweep</h1>
14 <b>#include "rsl.h"</b> <br>
15 <b><a href=RSL_ray_struct.html>Ray</a> *RSL_get_ray_from_sweep(<a href=RSL_sweep_struct.html>Sweep</a> *s, float azim);</b>
19 Return a pointer to a Ray that is in the Sweep *s, for the azimuth angle azim. The search is to find a ray that is within one beam width of the desired angle. The search is +/- 1/2 horizontal beam width.
23 Upon successful completion, a pointer to the Ray structure is returned. Otherwise, a NULL pointer is returned.
27 <a href=RSL_get_ray.html>RSL_get_ray</a>, <a href=RSL_get_ray_above-below.html>RSL_get_ray_above</a>, <a href=RSL_get_ray_above-below.html>RSL_get_ray_below</a>, <a href=RSL_get_first_ray_of.html>RSL_get_first_ray_of_sweep</a>, <a href=RSL_get_first_ray_of.html>RSL_get_first_ray_of_volume</a>.
30 <p>Author: <a href=john.merritt.html>John H. Merritt</a>