if (type >= 1) {
sp_state = "bid" # {new,join,bid,pass,play}
sp_broken = 0 # Whether spades are broken
+ delete sp_hands # [p] Each players cards
delete sp_looked # [i] Whether a player has looked a their cards
delete sp_bids # [i] Each players bid
delete sp_nil # [i] Nil multiplier 0=regular, 1=nil, 2=blind
sp_turn = 0 # Index of who's turn it is
sp_player = "" # Who's turn it is
sp_limit = 10 # Bag out limit / nil bonus
- delete sp_hands # [p] Each players cards
delete sp_players # [p] Player names players["name"] -> i
delete sp_auths # [c] Player auth names auths["auth"] -> "name"
delete sp_share # [c] Player teammates share["friend"] -> "name"
function sp_acopy(dst, src, key)
{
- if (isarray(src))
+ if (isarray(src)) {
+ delete(dst)
for (key in src)
json_copy(dst, key, src[key])
+ }
}
function sp_save(file, game)
sp_scores[i%2] += sp_limit * 10 * sp_nil[i] * \
(sp_tricks[i] == 0 ? 1 : -1)
}
+ if (sp_scores[0] > sp_scores[1])
+ say(sp_team(0) " lead " sp_scores[0] " to " sp_scores[1] " of " sp_playto)
+ else if (sp_scores[1] > sp_scores[0])
+ say(sp_team(1) " lead " sp_scores[1] " to " sp_scores[0] " of " sp_playto)
+ else
+ say("tied at " sp_scores[0])
}
function sp_play(card, winner, pi)
/^\.bids/ && sp_state == "bid" ||
/^\.turn/ && sp_state ~ "(bid|pass|play)" {
- _bids = sp_bidders()
- _pile = sp_pretty(sp_piles, FROM)
+ _bids = sp_bidders()
+ _pile = sp_pretty(sp_piles, FROM)
+ _extra = ""
+
+ for (_i in sp_share)
+ if (/!/ && sp_share[_i] == sp_player)
+ _extra = _extra " " _i "!"
+
if (sp_state == "bid" && !_bids)
- say("It is " sp_player "'s bid!")
+ say("It is " sp_player "'s bid!" _extra)
if (sp_state == "bid" && _bids)
- say("It is " sp_player "'s bid! (" _bids ")")
+ say("It is " sp_player "'s bid!" _extra " (" _bids ")")
if (sp_state == "play" && !_pile)
- say("It is " sp_player "'s turn!")
+ say("It is " sp_player "'s turn!" _extra)
if (sp_state == "play" && _pile)
- say("It is " sp_player "'s turn! (" _pile ")")
+ say("It is " sp_player "'s turn!" _extra " (" _pile ")")
+
for (_i=0; sp_state == "pass" && _i<4; _i++)
if (sp_passer(_i) && !sp_pass[_i])
say("Waiting for " sp_order[_i] " to pass a card!")