if (type >= 1) {
sp_state = "bid" # {new,join,bid,pass,play}
sp_broken = 0 # Whether spades are broken
+ delete sp_last # [x] The result of the last hand
delete sp_hands # [p] Each players cards
delete sp_looked # [i] Whether a player has looked a their cards
delete sp_bids # [i] Each players bid
delete sp_order # [i] Player order order[i] -> "name"
delete sp_scores # [i] Teams score
}
+
+ # Persistent
+ if (type >= 3) {
+ delete sp_notify # [p] E-mail notification address
+ }
}
function sp_acopy(dst, src, key)
# Per round
game["state"] = sp_state;
game["broken"] = sp_broken;
+ json_copy(game, "last", sp_last);
json_copy(game, "looked", sp_looked);
json_copy(game, "bids", sp_bids);
json_copy(game, "nil", sp_nil);
json_copy(game, "share", sp_share);
json_copy(game, "order", sp_order);
json_copy(game, "scores", sp_scores);
+ json_copy(game, "notify", sp_notify);
# Save
json_save(file, game);
# Per round
sp_state = game["state"];
sp_broken = game["broken"];
+ sp_acopy(sp_last, game["last"]);
sp_acopy(sp_looked, game["looked"]);
sp_acopy(sp_bids, game["bids"]);
sp_acopy(sp_nil, game["nil"]);
sp_acopy(sp_share, game["share"]);
sp_acopy(sp_order, game["order"]);
sp_acopy(sp_scores, game["scores"]);
+ sp_acopy(sp_notify, game["notify"]);
}
function sp_pretty(cards, who)
sp_tricks[pi]++
say(sp_pile[winner] " wins with " sp_pretty(winner, FROM) \
" (" sp_pretty(sp_piles, FROM) ")")
+ sp_last["player"] = sp_pile[winner];
+ sp_last["pile"] = sp_piles;
sp_next(sp_pile[winner])
sp_reset(0)
}
say(".bid [n] -- bid for <n> tricks")
say(".pass [card] -- pass a card to your partner")
say(".play [card] -- play a card")
+ say(".last -- show who took the previous trick")
say(".turn -- check whose turn it is")
say(".bids -- check what everyone bid")
say(".tricks -- check how many trick have been taken")
say(".allow [who] -- allow another person to play on your behalf")
say(".deny [who] -- prevent a previously allowed user from playing")
say(".show -- display which users can play for which players")
+ say(".notify [addr] -- email user when it is their turn")
next
}
}
}
+/^\.notify$/ {
+ if (sp_from in sp_notify)
+ reply("Your address is " sp_notify[sp_from])
+ else
+ reply("Your address is not set")
+}
+
+/^\.notify clear$/ {
+ if (sp_from in sp_notify) {
+ reply("Removing address " sp_notify[sp_from])
+ delete sp_notify[sp_from]
+ } else {
+ reply("Your address is not set")
+ }
+}
+
+/^\.notify \S+@\S+.\S+$/ {
+ _addr = $2
+ gsub(/[^a-zA-Z0-9_+@.-]/, "", _addr)
+ sp_notify[sp_from] = _addr
+ reply("Notifying you at " _addr)
+}
+
sp_state ~ "(bid|pass|play)" &&
/^\.show/ {
delete _lines
if (!(_card in sp_deck)) {
reply("Invalid card")
}
- else if (!(_card in sp_hands[sp_from])) {
- reply("You do not have that card")
- }
else if (sp_suit && _card !~ sp_suit && sp_hasa(sp_from, sp_suit)) {
reply("You must follow suit (" sp_suit ")")
}
else if (_card ~ /s/ && length(sp_pile) == 0 && sp_hasa(sp_from, "[^s]$") && !sp_broken) {
reply("Spades have not been broken")
}
+ else if (!(_card in sp_hands[sp_from])) {
+ reply("You do not have that card")
+ }
else {
sp_play(_card)
if (sp_state == "play") {
}
}
+/^\.last/ && sp_state == "play" {
+ if (!isarray(sp_last))
+ say("No tricks have been taken!");
+ else
+ say(sp_last["player"] " took " \
+ sp_pretty(sp_last["hand"], FROM));
+}
+
/^\.bids/ && sp_state == "bid" ||
/^\.turn/ && sp_state ~ "(bid|pass|play)" {
_bids = sp_bidders()
for (_i=0; sp_state == "pass" && _i<4; _i++)
if (sp_passer(_i) && !sp_pass[_i])
say("Waiting for " sp_order[_i] " to pass a card!")
+
+ if (/!!/ && (sp_state == "bid" || sp_state == "play")) {
+ if (sp_player in sp_notify) {
+ _bids = _bids ? _bids : "none"
+ _pile = _pile ? sp_piles : "none"
+ mail_send(sp_notify[sp_player], \
+ "It is your " sp_state "!", \
+ "Bids so far: " _bids "\n" \
+ "Cards played: " _pile)
+ say("Notified " sp_player " at " sp_notify[sp_player])
+ } else {
+ say("No email address for " sp_player)
+ }
+ }
}
/^\.bids$/ && sp_state ~ "(pass|play)" {
}
}
-/^\.((new|end|load)game|join|look|bid|pass|play)/ {
+/^\.((new|end|load)game|join|look|bid|pass|play|notify)/ {
sp_save("var/sp_cur.json");
}