return prev
}
+function sp_shuf(i, mixed)
+{
+ sp_usort(sp_players, mixed)
+ for (i in mixed) {
+ sp_order[i-1] = mixed[i]
+ sp_players[mixed[i]] = i-1
+ }
+}
+
function sp_deal( shuf)
{
say("/me deals the cards")
- asorti(sp_deck, shuf, "sp_usort")
+ sp_usort(sp_deck, shuf)
for (i=1; i<=52; i++)
sp_hands[sp_order[i%4]][shuf[i]] = 1
sp_state = "bid"
return substr(card, length(card))
}
-function sp_usort(a,b,c,d) {
- return rand() - 0.5
+function sp_usort(list, out) {
+ for (i in list)
+ out[i] = rand()
+ asorti(out, out, "@val_num_asc")
}
function sp_csort(i1,v1,i2,v2) {
function sp_bidders( i, turn, bid, bids)
{
- for (i = 0; i < 4; i++)
- if (bid = sp_bid((sp_dealer + i) % 4))
- bids = bids " " bid
+ for (i = 0; i < 4; i++) {
+ turn = (sp_dealer + i) % 4
+ if (bid = sp_bid(turn))
+ bids = bids " " sp_order[turn] ":" bid
+ }
gsub(/^ +| +$/, "", bids)
return bids
}
# Setup
+match($0, /^\.newgame ?([0-9]+) *- *([0-9]+)$/, _arr) {
+ if (_arr[2] > _arr[1])
+ $0 = $1 " " int(rand() * (_arr[2]-_arr[1])+_arr[1])
+}
+
/^\.newgame ?([0-9]+)?$/ {
if (sp_state != "new") {
reply("There is already a game in progress.")
sp_order[i] = FROM
say(FROM " joins the game!")
}
- if (sp_state == "join" && sp_turn == 0)
+ if (sp_state == "join" && sp_turn == 0) {
+ sp_shuf()
sp_deal()
+ }
}
/^\.allow \S+$/ {
say(p, "You have: " sp_hand(p, p))
sp_state = "play"
for (i=0; i<2; i++) {
- if (sp_nil[i] == 2 || sp_nil[i+2] == 2) {
+ if (sp_nil[(i+0)%4] == 2 || sp_nil[(i+2)%4] == 2 ||
+ sp_nil[(i+1)%4] != 0 || sp_nil[(i+3)%4] != 0) {
say(sp_team(i) ": select a card to pass " \
"(/msg " NICK " .pass <card>)")
sp_state = "pass"
if (!(sp_from in sp_players)) {
say(".slap " FROM ", you are not playing.")
}
- else if (sp_nil[_team] != 2 && sp_nil[_team+2] != 2) {
+ else if (sp_nil[_team] == 1 && sp_nil[_team+2] == 1) {
reply("Your team did not go blind")
}
else if (sp_pass[sp_players[sp_from]]) {
}
# check for end of passing
- if (((sp_nil[0] != 2 && sp_nil[2] != 2) || (sp_pass[0] && sp_pass[2])) &&
- ((sp_nil[1] != 2 && sp_nil[3] != 2) || (sp_pass[1] && sp_pass[3]))) {
+ if (((sp_nil[0] == 1 && sp_nil[2] == 1) || (sp_pass[0] && sp_pass[2])) &&
+ ((sp_nil[1] == 1 && sp_nil[3] == 1) || (sp_pass[1] && sp_pass[3]))) {
for (i in sp_pass) {
_partner = (i+2)%4
_card = sp_pass[i]
}
}
+/^\.bids/ && sp_state == "bid" ||
/^\.turn/ && sp_state ~ "(bid|pass|play)" {
_bids = sp_bidders()
_pile = sp_pretty(sp_piles, FROM)
if (sp_state == "play" && _pile)
say("It is " sp_player "'s turn! (" _pile ")")
for (_i=0; sp_state == "pass" && _i<4; _i++)
- if ((sp_nil[_i%2+0]==2 || sp_nil[_i%2+2]==2) && !sp_pass[_i])
+ if ((sp_nil[_i%2+0]!=1 || sp_nil[_i%2+2]!=1) && !sp_pass[_i])
say("Waiting for " sp_order[_i] " to pass a card!")
}