}
}
-(sp_from == sp_owner || AUTH == OWNER) &&
-/^\.endgame$/ {
+/^\.(endgame|fliptable)$/ {
if (sp_state == "new") {
reply("There is no game in progress.")
- } else {
+ }
+ else if (!(sp_from in sp_players)) {
+ reply("You are not playing")
+ }
+ else if (sp_state == "join") {
sp_say(FROM " ends the game")
sp_reset(2)
}
+ else {
+ _looser = (sp_players[sp_from]+0) % 2;
+ _winner = (sp_players[sp_from]+1) % 2;
+ sp_say(FROM " goes on a rampage")
+ say(CHANNEL, sp_team(_winner) " wins the game " \
+ sp_scores[_winner] " to " sp_scores[_looser])
+ say(CHANNEL, sp_order[_winner+0] "++")
+ say(CHANNEL, sp_order[_winner+2] "++")
+ sp_reset(2)
+ }
}
/^\.join/ {
sp_say(FROM " joins the game!")
}
if (sp_state == "join" && sp_turn == 0) {
+ sp_scores[0] = 0
+ sp_scores[1] = 0
sp_shuf()
sp_deal()
}
sp_stats("logs/" $2 ".log");
}
-/^\.((new|end|load)game|join|look|bid|pass|play|allow|deny|team|notify)/ {
+/^\.((new|end|load)game|fliptable|join|look|bid|pass|play|allow|deny|team|notify)/ {
sp_save("var/sp_cur.json");
}