]> Pileus Git - ~andy/rhawk/blobdiff - spades.awk
Save game after flipping the table
[~andy/rhawk] / spades.awk
index 9a1332e0c28d87bdf783987dec95b8ea34a25b86..740d1b8e347003b11fc6acf764fe22719521374f 100644 (file)
@@ -17,7 +17,7 @@ function sp_init(cards, tmp0, tmp1)
 function sp_reset(type)
 {
        # Per message
-       if (type >= 0) {
+       if (type  0) {
                sp_from     = ""    #    The speakers player name
                sp_valid    = ""    #    It is the speaker turn
        }
@@ -33,6 +33,8 @@ function sp_reset(type)
        if (type >= 1) {
                sp_state    = "bid" #     {new,join,bid,pass,play}
                sp_broken   = 0     #     Whether spades are broken
+               delete sp_last      # [x] The result of the last hand
+               delete sp_hands     # [p] Each players cards
                delete sp_looked    # [i] Whether a player has looked a their cards
                delete sp_bids      # [i] Each players bid
                delete sp_nil       # [i] Nil multiplier 0=regular, 1=nil, 2=blind
@@ -42,27 +44,37 @@ function sp_reset(type)
 
        # Per game
        if (type >= 2) {
-               sp_channel  = ""    #     channel to play in
-               sp_state    = "new" #     {new,join,bid,play}
+               sp_state    = "new" #     {new,join,bid,pass,play}
                sp_owner    = ""    #     Who started the game
                sp_playto   = 0     #     Score the game will go to
                sp_dealer   =-1     #     Who is dealing this round
                sp_turn     = 0     #     Index of who's turn it is
                sp_player   = ""    #     Who's turn it is
-               sp_limit    = 10    #     Bag out limit
-               delete sp_hands     # [p] Each players cards
+               sp_limit    = 10    #     Bag out limit / nil bonus
                delete sp_players   # [p] Player names players["name"] -> i
-               delete sp_cloaks    # [c] Player cloaks cloaks["cloak"] -> "name"
+               delete sp_auths     # [c] Player auth names auths["auth"] -> "name"
+               delete sp_share     # [c] Player teammates share["friend"] -> "name"
                delete sp_order     # [i] Player order order[i] -> "name"
                delete sp_scores    # [i] Teams score
+               delete sp_teams     # [i] Teams names
+       }
+
+       # Persistent
+       if (type >= 3) {
+               sp_channel  = ""    #     channel to play in
+               sp_log      = ""    #     Log file name
+               sp_sock     = ""    #     UDP log socket
+               delete sp_notify    # [p] E-mail notification address
        }
 }
 
 function sp_acopy(dst, src,    key)
 {
-       if (isarray(src))
+       if (isarray(src)) {
+               delete(dst)
                for (key in src)
                        json_copy(dst, key, src[key])
+       }
 }
 
 function sp_save(file, game)
@@ -75,6 +87,7 @@ function sp_save(file,        game)
        # Per round
        game["state"]   = sp_state;
        game["broken"]  = sp_broken;
+       json_copy(game, "last",    sp_last);
        json_copy(game, "looked",  sp_looked);
        json_copy(game, "bids",    sp_bids);
        json_copy(game, "nil",     sp_nil);
@@ -82,7 +95,6 @@ function sp_save(file,        game)
        json_copy(game, "tricks",  sp_tricks);
 
        # Per game
-       game["channel"] = sp_channel;
        game["owner"]   = sp_owner;
        game["playto"]  = sp_playto;
        game["dealer"]  = sp_dealer;
@@ -91,9 +103,16 @@ function sp_save(file,      game)
        game["limit"]   = sp_limit;
        json_copy(game, "hands",   sp_hands);
        json_copy(game, "players", sp_players);
-       json_copy(game, "cloaks",  sp_cloaks);
+       json_copy(game, "auths",   sp_auths);
+       json_copy(game, "share",   sp_share);
        json_copy(game, "order",   sp_order);
        json_copy(game, "scores",  sp_scores);
+       json_copy(game, "teams",   sp_teams);
+
+       # Persistent
+       game["channel"] = sp_channel;
+       game["log"]     = sp_log;
+       json_copy(game, "notify",  sp_notify);
 
        # Save
        json_save(file, game);
@@ -102,7 +121,8 @@ function sp_save(file,      game)
 function sp_load(file, game)
 {
        # Load
-       json_load(file, game);
+       if (!json_load(file, game))
+               return
 
        # Per hand
        sp_suit    = game["suit"];
@@ -112,6 +132,7 @@ function sp_load(file,      game)
        # Per round
        sp_state   = game["state"];
        sp_broken  = game["broken"];
+       sp_acopy(sp_last,    game["last"]);
        sp_acopy(sp_looked,  game["looked"]);
        sp_acopy(sp_bids,    game["bids"]);
        sp_acopy(sp_nil,     game["nil"]);
@@ -119,7 +140,6 @@ function sp_load(file,      game)
        sp_acopy(sp_tricks,  game["tricks"]);
 
        # Per game
-       sp_channel = game["channel"];
        sp_owner   = game["owner"];
        sp_playto  = game["playto"];
        sp_dealer  = game["dealer"];
@@ -128,16 +148,33 @@ function sp_load(file,    game)
        sp_limit   = game["limit"];
        sp_acopy(sp_hands,   game["hands"]);
        sp_acopy(sp_players, game["players"]);
-       sp_acopy(sp_cloaks,  game["cloaks"]);
+       sp_acopy(sp_auths,   game["auths"]);
+       sp_acopy(sp_share,   game["share"]);
        sp_acopy(sp_order,   game["order"]);
        sp_acopy(sp_scores,  game["scores"]);
+       sp_acopy(sp_teams,   game["teams"]);
+
+       # Persistent
+       sp_channel = game["channel"];
+       sp_log     = game["log"];
+       sp_acopy(sp_notify,  game["notify"]);
+}
+
+function sp_say(msg)
+{
+       say(sp_channel, msg)
+       print msg |& sp_sock
+       print strftime("%Y-%m-%d %H:%M:%S | ") sp_ugly(msg) >> "logs/" sp_log
+       fflush("logs/" sp_log)
 }
 
 function sp_pretty(cards, who)
 {
-       if (!plain[who]) {
+       if (!nocolor[who]) {
                gsub(/[0-9JQKA]*[sc]/, "\0031,00\002&\017", cards) # black
                gsub(/[0-9JQKA]*[hd]/, "\0034,00\002&\017", cards) # red
+       }
+       if (!nounicode[who]) {
                gsub(/s/, "\002♠", cards)
                gsub(/h/, "\002♥", cards)
                gsub(/d/, "\002♦", cards)
@@ -146,6 +183,16 @@ function sp_pretty(cards, who)
        return cards
 }
 
+function sp_ugly(cards, who)
+{
+       gsub(/[\2\17]|\3[14],00|/, "", cards)
+       gsub(/♠/, "s", cards)
+       gsub(/♥/, "h", cards)
+       gsub(/♦/, "d", cards)
+       gsub(/♣/, "c", cards)
+       return cards
+}
+
 function sp_next(who, prev)
 {
        prev      = sp_turn
@@ -155,26 +202,35 @@ function sp_next(who, prev)
        return prev
 }
 
+function sp_shuf(i, mixed)
+{
+       sp_usort(sp_players, mixed)
+       for (i in mixed) {
+               sp_order[i-1] = mixed[i]
+               sp_players[mixed[i]] = i-1
+       }
+}
+
 function sp_deal(      shuf)
 {
-       say("/me deals the cards")
-       asorti(sp_deck, shuf, "sp_usort")
+       sp_say("/me deals the cards")
+       sp_usort(sp_deck, shuf)
        for (i=1; i<=52; i++)
                sp_hands[sp_order[i%4]][shuf[i]] = 1
        sp_state  = "bid"
        sp_dealer = (sp_dealer+1)%4
        sp_turn   =  sp_dealer
        sp_player =  sp_order[sp_turn]
-       say("Bidding starts with " sp_player "!")
+       sp_say(sp_player ": you bid first!")
 }
 
-function sp_hand(who,  sort, str)
+function sp_hand(to, who,      sort, str)
 {
        asorti(sp_hands[who], sort, "sp_csort")
        for (i=0; i<length(sort); i++)
                str = str "" sprintf("%4s", sort[i])
        gsub(/^ +| +$/, "", str)
-       return sp_pretty(str, who)
+       return sp_pretty(str, to)
 }
 
 function sp_hasa(who, expr)
@@ -191,8 +247,10 @@ function sp_type(card)
        return substr(card, length(card))
 }
 
-function sp_usort(a,b,c,d) {
-       return rand() - 0.5
+function sp_usort(list, out) {
+       for (i in list)
+               out[i] = rand()
+       asorti(out, out, "@val_num_asc")
 }
 
 function sp_csort(i1,v1,i2,v2) {
@@ -210,10 +268,13 @@ function sp_winner(       card, tmp)
        return tmp[1]
 }
 
-function sp_team(i)
+function sp_team(i, players)
 {
        #return "{" sp_order[i+0] "," sp_order[i+2] "}"
-       return sp_order[i+0] "/" sp_order[i+2]
+       if ((i in sp_teams) && !players)
+               return sp_teams[i]
+       else
+               return sp_order[i+0] "/" sp_order[i+2]
 }
 
 function sp_bags(i,    bags)
@@ -224,49 +285,76 @@ function sp_bags(i,       bags)
        return bags
 }
 
+function sp_bid(who)
+{
+       return sp_nil[who] == 0 ? sp_bids[who] :
+              sp_nil[who] == 1 ? "nil"        :
+              sp_nil[who] == 2 ? "blind"      : "n/a"
+}
+
+function sp_passer(who)
+{
+       return sp_nil[(who+0)%4] == 2 || sp_nil[(who+1)%4] != 0 ||
+              sp_nil[(who+2)%4] == 2 || sp_nil[(who+3)%4] != 0
+}
+
 function sp_bidders(   i, turn, bid, bids)
 {
        for (i = 0; i < 4; i++) {
                turn = (sp_dealer + i) % 4
-               if (sp_bids[turn] && !sp_nil[turn]) {
-                       bid  = sp_order[turn] ":" sp_bids[turn]
-                       bids = bids " " bid
-               }
+               if (bid = sp_bid(turn))
+                       bids = bids " " sp_order[turn] ":" bid
        }
        gsub(/^ +| +$/, "", bids)
        return bids
 }
 
-function sp_score(     bids, tricks)
+function sp_extra(     n, s)
+{
+       n = sp_bids[0] + sp_bids[1] + sp_bids[2] + sp_bids[3];
+       s = n == 12 || n == 14 ? "" : "s";
+
+       return n<13 ? "Playing with " 13-n " bag"   s "!" :
+              n>13 ? "Fighting for " n-13 " trick" s "!" : "No bags!";
+}
+
+function sp_score(     bids, times, tricks)
 {
        for (i=0; i<2; i++) {
                bids   = sp_bids[i]   + sp_bids[i+2]
                tricks = sp_tricks[i] + sp_tricks[i+2]
                bags   = tricks - bids
-               if (sp_bags(i) + bags >= sp_limit) {
-                       say(sp_team(i) " bag out")
-                       sp_scores[i] -= sp_limit * 10
+               times  = int((sp_bags(i) + bags) / sp_limit)
+               if (times > 0) {
+                       sp_say(sp_team(i) " bag" (times>1?" way ":" ") "out")
+                       sp_scores[i] -= sp_limit * 10 * times;
                }
                if (tricks >= bids) {
-                       say(sp_team(i) " make their bid: " tricks "/" bids)
+                       sp_say(sp_team(i) " make their bid: " tricks "/" bids)
                        sp_scores[i] += bids*10 + bags;
                } else {
-                       say(sp_team(i) " go bust: " tricks "/" bids)
+                       sp_say(sp_team(i) " go bust: " tricks "/" bids)
                        sp_scores[i] -= bids*10;
                }
        }
        for (i=0; i<4; i++) {
                if (!sp_nil[i])
                        continue
-               say(sp_order[i] " " \
+               sp_say(sp_order[i] " " \
                    (sp_nil[i] == 1 && !sp_tricks[i] ? "makes nil!"       :
                     sp_nil[i] == 1 &&  sp_tricks[i] ? "fails at nil!"    :
                     sp_nil[i] == 2 && !sp_tricks[i] ? "makes blind nil!" :
                     sp_nil[i] == 2 &&  sp_tricks[i] ? "fails miserably at blind nil!" :
                                                       "unknown"))
-               sp_scores[i%2] += 100 * sp_nil[i] * \
+               sp_scores[i%2] += sp_limit * 10 * sp_nil[i] * \
                        (sp_tricks[i] == 0 ? 1 : -1)
        }
+       if (sp_scores[0] > sp_scores[1])
+               sp_say(sp_team(0) " lead " sp_scores[0] " to " sp_scores[1] " of " sp_playto)
+       else if (sp_scores[1] > sp_scores[0])
+               sp_say(sp_team(1) " lead " sp_scores[1] " to " sp_scores[0] " of " sp_playto)
+       else
+               sp_say("tied at " sp_scores[0] " of " sp_playto)
 }
 
 function sp_play(card, winner, pi)
@@ -288,8 +376,10 @@ function sp_play(card,     winner, pi)
                winner = sp_winner()
                pi     = sp_players[sp_pile[winner]]
                sp_tricks[pi]++
-               say(sp_pile[winner] " wins with " sp_pretty(winner, FROM) \
-                   " (" sp_pretty(sp_piles, FROM) ")")
+               sp_say(sp_pile[winner] " wins with " sp_pretty(winner, FROM) \
+                      " (" sp_pretty(sp_piles, FROM) ")")
+               sp_last["player"] = sp_pile[winner];
+               sp_last["pile"]   = sp_piles;
                sp_next(sp_pile[winner])
                sp_reset(0)
        }
@@ -297,31 +387,105 @@ function sp_play(card,   winner, pi)
        # Finish round
        if (sp_tricks[0] + sp_tricks[1] + \
            sp_tricks[2] + sp_tricks[3] == 13) {
-               say("Round over!")
+               sp_say("Round over!")
                sp_score()
-               if (sp_scores[0] >= sp_playto || sp_scores[1] >= sp_playto &&
-                   sp_scores[0]              != sp_scores[1]) {
-                       say("Game over!")
+               if ((sp_scores[0] >= sp_playto || sp_scores[1] >= sp_playto) &&
+                   (sp_scores[0]              != sp_scores[1])) {
+                       sp_say("Game over!")
                        winner = sp_scores[0] > sp_scores[1] ? 0 : 1
                        looser = !winner
-                       say(sp_team(winner) " wins the game " \
+                       say(CHANNEL, sp_team(winner) " wins the game " \
                            sp_scores[winner] " to " sp_scores[looser])
-                       say(sp_order[winner+0] "++")
-                       say(sp_order[winner+2] "++")
-                       say(sp_order[looser+0] "--")
-                       say(sp_order[looser+2] "--")
+                       say(CHANNEL, sp_order[winner+0] "++")
+                       say(CHANNEL, sp_order[winner+2] "++")
                        sp_reset(2)
 
                } else {
-                       if (sp_scores[0] == sp_scores[1] && 
+                       if (sp_scores[0] == sp_scores[1] &&
                            sp_scores[0] >= sp_playto)
-                               say("It's tie! Playing an extra round!");
+                               sp_say("It's a tie! Playing an extra round!");
                        sp_reset(1)
                        sp_deal()
                }
        }
 }
 
+# Statistics
+function sp_delay(sec)
+{
+       return (sec > 60*60*24 ? int(sec/60/60/24) "d " : "") \
+              (sec > 60*60    ? int(sec/60/60)%24 "h " : "") \
+                                int(sec/60)%60    "m"
+}
+
+function sp_max(list,    i, max)
+{
+       for (i=0; i<length(list); i++)
+               if (max == "" || list[i] > max)
+                       max = list[i]
+       return max
+}
+
+function sp_avg(list,    i, sum)
+{
+       for (i=0; i<length(list); i++)
+               sum += list[i]
+       return sum / length(list)
+}
+
+function sp_cur(list)
+{
+       return list[length(list)-1]
+}
+
+function sp_stats(file,   line, arr, time, user, turn, start, delay, short, extra)
+{
+       # Process log file
+       while ((stat = getline line < file) > 0) {
+               # Parse date
+               if (!match(line, /^([0-9\- \:]*) \| (.*)$/, arr))
+                       continue
+               gsub(/[:-]/, " ", arr[1])
+               time = mktime(arr[1])
+
+               # Parse user
+               if (!match(arr[2], /^([^:]*): (.*)$/, arr))
+                       continue
+               user = arr[1]
+
+               # Record user latency
+               if (turn) {
+                       delay[turn][length(delay[turn])] = time - start
+                       turn  = 0
+               }
+               if (match(arr[2], /^(it is your|you .*(first|lead)!$)/, arr)) {
+                       turn  = user
+                       start = time
+               }
+       }
+       close(file)
+
+       # Add current latency
+       if (turn) {
+               delay[turn][length(delay[turn])] = systime() - start
+               debug("time: " (systime() - start))
+       }
+
+       # Check for error
+       if (stat < 0)
+               reply("File does not exist: " file);
+
+       # Output statistics
+       for (user in delay) {
+               short = length(user) <= 4 ? user : substr(user, 0, 4)
+               extra = (user != turn) ? "" : \
+                       ", " sp_delay(sp_cur(delay[user])) " (cur)";
+               say("latency for " short \
+                       ": " sp_delay(sp_avg(delay[user])) " (avg)" \
+                       ", " sp_delay(sp_max(delay[user])) " (max)" extra)
+       }
+}
+
 # Misc
 BEGIN {
        cmd = "od -An -N4 -td4 /dev/random"
@@ -330,87 +494,155 @@ BEGIN {
        srand(seed)
        sp_init()
        sp_reset(2)
-       sp_load("var/sp_cur.json");
-       if (sp_channel)
-               say(sp_channel, "Game restored.")
+       sp_load("var/sp_cur.json")
+       sp_sock = "/inet/udp/0/localhost/6173"
+       print "starting rhawk" |& sp_sock
+       #if (sp_channel)
+       #       sp_say("Game restored.")
 }
 
 // {
-       sp_from  = AUTH in sp_cloaks ? sp_cloaks[AUTH] : FROM
+       sp_from  = AUTH in sp_auths ? sp_auths[AUTH] : \
+                  AUTH in sp_share ? sp_share[AUTH] : FROM
        sp_valid = sp_from && sp_from == sp_player
 }
 
+CMD == "PRIVMSG" &&
 ! /help/ &&
 /[Ss]pades/ {
        say("Spades! " sp_pretty("As,Ah,Ad,Ac", FROM))
 }
 
-FROM == OWNER &&
+AUTH == OWNER &&
 /^\.savegame/ {
        sp_save("var/sp_save.json");
        say("Game saved.")
 }
 
-FROM == OWNER &&
+AUTH == OWNER &&
 /^\.loadgame/ {
        sp_load("var/sp_save.json");
        say("Game loaded.")
 }
 
 # Help
+/^\.help$/ {
+       say(".help spades -- play a game of spades")
+}
+
 /^\.help [Ss]pades$/ {
        say("Spades -- play a game of spades")
-       say("Examples:")
-       say(".newgame [score] -- start a game to <score> points, default 500")
+       say(".help game -- setup and administer the game")
+       say(".help play -- commands for playing spades")
+       say(".help auth -- control player authorization")
+       next
+}
+
+/^\.help game$/ {
+       say(".newgame [score] -- start a game to <score> points, default 300")
        say(".endgame -- abort the current game")
        say(".savegame -- save the current game to disk")
        say(".loadgame -- load the previously saved game")
+       next
+}
+
+/^\.help play$/ {
        say(".join -- join the current game")
        say(".look -- look at your cards")
-       say(".bid n -- bid for <n> tricks")
+       say(".bid [n] -- bid for <n> tricks")
+       say(".pass [card] -- pass a card to your partner")
        say(".play [card] -- play a card")
-       say(".score -- check the score")
-       say(".tricks -- check how many trick have been taken")
+       say(".team [name] -- set your team name")
+       say(".last -- show who took the previous trick")
+       say(".turn -- check whose turn it is")
        say(".bids -- check what everyone bid")
+       say(".tricks -- check how many trick have been taken")
+       say(".score -- check the score")
+       next
+}
+
+/^\.help auth$/ {
+       say(".auth [who] -- display authentication info for a user")
+       say(".allow [who] -- allow another person to play on your behalf")
+       say(".deny [who] -- prevent a previously allowed user from playing")
+       say(".show -- display which users can play for which players")
+       say(".notify [addr] -- email user when it is their turn")
        next
 }
 
 # Debugging
-FROM == OWNER &&
+AUTH == OWNER &&
 /^\.deal (\w+) (.*)/ {
+       sp_say(FROM " is cheating for " $2)
        delete sp_hands[$2]
        for (i=3; i<=NF; i++)
                sp_hands[$2][$i] = 1
-       say(sp_channel, FROM " is cheating for " $2)
+       next
+}
+
+AUTH == OWNER &&
+/^\.order (\w+) ([0-4])/ {
+       sp_say(FROM " is cheating for " $2)
+       sp_order[$3] = $2
+       sp_players[$2] = $3
+       sp_player = sp_order[sp_turn]
+}
+
+AUTH == OWNER &&
+sp_state == "play" &&
+/^\.force (\w+) (\S+)$/ {
+       sp_say(FROM " is cheating for " $2)
+       sp_from = $2
+       sp_play($3)
+       next
 }
 
 
 # Setup
-/^\.newgame ?([0-9]+)?/ {
+match($0, /^\.newgame ?([1-9][0-9]*) *- *([1-9][0-9]*)$/, _arr) {
+       if (_arr[2] > _arr[1])
+               $0 = $1 " " int(rand() * (_arr[2]-_arr[1])+_arr[1])
+}
+
+/^\.newgame ?([1-9][0-9]*)?$/ {
        if (sp_state != "new") {
                reply("There is already a game in progress.")
        } else {
+               $1         = ".join"
                sp_owner   = FROM
-               sp_playto  = $2 ? $2 : 200
+               sp_playto  = $2 ? $2 : 300
                sp_limit   = sp_playto > 200 ? 10 : 5;
                sp_state   = "join"
                sp_channel = DST
-               say(sp_owner " starts a game of Spades to " sp_playto " with " sp_limit " bags!")
-               #say("#rhnoise", sp_owner " starts a game of Spades in " DST "!")
+               sp_log     = strftime("%Y%m%d_%H%M%S.log")
+               sp_say(sp_owner " starts a game of Spades to " sp_playto " with " sp_limit " bags!")
        }
 }
 
-(sp_from == sp_owner || FROM == OWNER) &&
-/^\.endgame$/ {
+/^\.(endgame|fliptable)$/ {
        if (sp_state == "new") {
                reply("There is no game in progress.")
-       } else {
-               say(FROM " ends the game")
+       }
+       else if (!(sp_from in sp_players)) {
+               reply("You are not playing")
+       }
+       else if (sp_state == "join") {
+               sp_say(FROM " ends the game")
+               sp_reset(2)
+       }
+       else {
+               _looser = (sp_players[sp_from]+0) % 2;
+               _winner = (sp_players[sp_from]+1) % 2;
+               sp_say(FROM " goes on a rampage")
+               say(CHANNEL, sp_team(_winner) " wins the game " \
+                   sp_scores[_winner] " to " sp_scores[_looser])
+               say(CHANNEL, sp_order[_winner+0] "++")
+               say(CHANNEL, sp_order[_winner+2] "++")
                sp_reset(2)
        }
 }
 
-/^\.join$/ {
+/^\.join/ {
        if (sp_state == "new") {
                reply("There is no game in progress")
        }
@@ -424,55 +656,168 @@ FROM == OWNER &&
                i = sp_next()
                sp_players[FROM] = i
                if (AUTH)
-                       sp_cloaks[AUTH] = FROM
+                       sp_auths[AUTH] = FROM
                sp_order[i] = FROM
-               say(FROM " joins the game!")
+               sp_say(FROM " joins the game!")
        }
-       if (sp_state == "join" && sp_turn == 0)
+       if (sp_state == "join" && sp_turn == 0) {
+               sp_scores[0] = 0
+               sp_scores[1] = 0
+               sp_shuf()
                sp_deal()
+       }
+}
+
+/^\.allow \S+$/ {
+       _who = $2 in USERS ? USERS[$2]["auth"] : ""
+       _str = _who && _who != $2 ? $2 " (" _who ")" : $2
+       if (sp_state ~ "new|join") {
+               reply("The game has not yet started")
+       }
+       else if (!(sp_from in sp_players)) {
+               reply("You are not playing")
+       }
+       else if (!_who) {
+               reply(_str " is not logged in")
+       }
+       else if (_who in sp_players || _who in sp_auths) {
+               reply(_str " is a primary player")
+       }
+       else if (_who in sp_share) {
+               reply(_str " is already playing for " sp_share[_who])
+       }
+       else {
+               sp_say(_str " can now play for " sp_from)
+               sp_share[_who] = sp_from
+       }
+}
+
+/^\.deny \S+$/ {
+       _who = $2 in USERS ? USERS[$2]["auth"] : $2
+       _str = _who && _who != $2 ? $2 " (" _who ")" : $2
+       if (sp_state ~ "new|join") {
+               reply("The game has not yet started")
+       }
+       else if (!(sp_from in sp_players)) {
+               reply("You are not playing")
+       }
+       else if (_who in sp_players || _who in sp_auths) {
+               reply(_str " is a primary player")
+       }
+       else if (!(_who in sp_share) || sp_share[_who] != sp_from) {
+               reply(_str " is not playing for " sp_from)
+       }
+       else {
+               sp_say(_str " can no longer play for " sp_from)
+               delete sp_share[_who]
+       }
+}
+
+/^\.team/ {
+       gsub(/^\.team */, "")
+       _team = sp_from in sp_players ? sp_players[sp_from] % 2 : 0
+       if (sp_state ~ "new|join") {
+               reply("The game has not yet started")
+       }
+       else if (!(sp_from in sp_players)) {
+               reply("You are not playing")
+       }
+       else if ($0 ~ /^[^a-zA-Z0-9]/) {
+               reply("Invalid team name")
+       }
+       else if ($0 ~ /^./) {
+               sp_teams[_team] = substr($0, 0, 32)
+               sp_say(sp_team(_team,1) " are now known as " sp_team(_team))
+       }
+       else {
+               delete sp_teams[_team]
+               sp_say(sp_team(_team,1) " are boring")
+       }
+}
+
+/^\.whoami/ {
+       if (!(sp_from in sp_players))
+               reply("You are not playing")
+       else if (sp_from == FROM)
+               say(FROM " has an existential crisis")
+       else
+               reply("You are playing for " sp_from);
+}
+
+/^\.notify$/ {
+       if (sp_from in sp_notify)
+               reply("Your address is " sp_notify[sp_from])
+       else
+               reply("Your address is not set")
+}
+
+/^\.notify clear$/ {
+       if (sp_from in sp_notify) {
+               reply("Removing address " sp_notify[sp_from])
+               delete sp_notify[sp_from]
+       } else {
+               reply("Your address is not set")
+       }
+}
+
+/^\.notify \S+@\S+.\S+$/ {
+       _addr = $2
+       gsub(/[^a-zA-Z0-9_+@.-]/, "", _addr)
+       sp_notify[sp_from] = _addr
+       reply("Notifying you at " _addr)
+}
+
+sp_state ~ "(bid|pass|play)" &&
+/^\.show/ {
+       delete _lines
+       for (_i in sp_share)
+               _lines[sp_share[_i]] = _lines[sp_share[_i]] " " _i
+       for (_i in _lines)
+               say(_i " allowed:" _lines[_i])
 }
 
 !sp_valid &&
-(sp_state "bid" || sp_state == "play") &&
+(sp_state == "bid" || sp_state == "play") &&
 /^\.(bid|play)\>/ {
        if (sp_from in sp_players)
-               say(".slap " FROM ", it is not your turn.")
+               reply("It is not your turn.")
        else
-               say(".slap " FROM ", you are not playing.")
+               reply("You are not playing.")
 }
 
 sp_valid &&
 sp_state == "bid" &&
-/^\.bid [0-9]+$/ {
+/^\.bid (0|[1-9][0-9]*)$/ {
        if ($2 < 0 || $2 > 13) {
-               say("You can only bid from 0 to 13")
+               reply("You can only bid from 0 to 13")
        } else {
                i = sp_next()
                sp_bids[i] = $2
                if ($2 == 0 && !sp_looked[i]) {
-                       say(FROM " goes blind nil!")
+                       sp_say(FROM " goes blind nil!")
                        sp_nil[i] = 2
                } else if ($2 == 0) {
-                       say(FROM " goes nil!")
+                       sp_say(FROM " goes nil!")
                        sp_nil[i] = 1
                } else {
                        sp_nil[i] = 0
                }
                if (sp_turn != sp_dealer) {
-                       say("Bidding goes to " sp_player "!")
+                       sp_say(sp_player ": it is your bid! (" sp_bidders() ")")
                } else {
+                       sp_say(sp_extra() " (" sp_bidders() ")")
                        for (p in sp_players)
-                               say(p, "You have: " sp_hand(p))
+                               say(p, "You have: " sp_hand(p, p))
                        sp_state = "play"
                        for (i=0; i<2; i++) {
-                               if (sp_nil[i] == 2 || sp_nil[i+2] == 2) {
-                                       say(sp_team(i) ": select a card to pass " \
+                               if (sp_passer(i)) {
+                                       sp_say(sp_team(i,1) ": select a card to pass " \
                                            "(/msg " NICK " .pass <card>)")
                                        sp_state = "pass"
                                }
                        }
                        if (sp_state == "play")
-                               say("Play starts with " sp_player "!")
+                               sp_say(sp_player ": you have the opening lead!")
                }
        }
 }
@@ -484,9 +829,9 @@ sp_state == "pass" &&
 
        # check validity and pass
        if (!(sp_from in sp_players)) {
-               say(".slap " FROM ", you are not playing.")
+               reply("You are not playing.")
        }
-       else if (sp_nil[_team] != 2 && sp_nil[_team+2] != 2) {
+       else if (!sp_passer(_team)) {
                reply("Your team did not go blind")
        }
        else if (sp_pass[sp_players[sp_from]]) {
@@ -500,95 +845,140 @@ sp_state == "pass" &&
        }
        else {
                sp_pass[sp_players[sp_from]] = $2
-               say(sp_channel, FROM " passes a card")
+               sp_say(FROM " passes a card")
        }
 
        # check for end of passing
-       if (((sp_nil[0] != 2 && sp_nil[2] != 2) || (sp_pass[0] && sp_pass[2])) &&
-           ((sp_nil[1] != 2 && sp_nil[3] != 2) || (sp_pass[1] && sp_pass[3]))) {
+       if ((!sp_passer(0) || (sp_pass[0] && sp_pass[2])) &&
+           (!sp_passer(1) || (sp_pass[1] && sp_pass[3]))) {
                for (i in sp_pass) {
                        _partner = (i+2)%4
                        _card    = sp_pass[i]
                        delete sp_hands[sp_order[i]][_card]
                        sp_hands[sp_order[_partner]][_card] = 1
                }
-               say(sp_channel, "Cards have been passed, play starts with " sp_player "!")
+               sp_say("Cards have been passed!")
+               sp_say(sp_player ": you have the opening lead!")
                for (p in sp_players)
-                       say(p, "You have: " sp_hand(p))
+                       say(p, "You have: " sp_hand(p, p))
                sp_state = "play"
        }
 }
 
-sp_state ~ "(play|bid)" &&
+sp_state ~ "(bid|pass|play)" &&
 /^\.look$/ {
        if (!(sp_from in sp_players)) {
-               say(".slap " FROM ", you are not playing.")
+               reply("You are not playing.")
        } else {
                sp_looked[sp_players[sp_from]] = 1
-               say(FROM, "You have: " sp_hand(sp_from))
+               say(FROM, "You have: " sp_hand(FROM, sp_from))
        }
 }
 
 sp_valid &&
 sp_state == "play" &&
-/^\.play (\S+)$/ {
-       card = $2
-       if (!(card in sp_deck)) {
+/^\.play (\S+)/ {
+       _card = $2
+       gsub(/[^A-Za-z0-9]/, "", _card);
+       if (!(_card in sp_deck)) {
                reply("Invalid card")
        }
-       else if (!(card in sp_hands[sp_from])) {
-               reply("You do not have that card")
-       }
-       else if (sp_suit && card !~ sp_suit && sp_hasa(sp_from, sp_suit)) {
+       else if (sp_suit && _card !~ sp_suit && sp_hasa(sp_from, sp_suit)) {
                reply("You must follow suit (" sp_suit ")")
        }
-       else if (card ~ /s/ && length(sp_hands[sp_from]) == 13 && sp_hasa(sp_from, "[^s]$")) {
+       else if (_card ~ /s/ && length(sp_hands[sp_from]) == 13 && sp_hasa(sp_from, "[^s]$")) {
                reply("You cannot trump on the first hand")
        }
-       else if (card ~ /s/ && length(sp_pile) == 0 && sp_hasa(sp_from, "[^s]$") && !sp_broken) {
+       else if (_card ~ /s/ && length(sp_pile) == 0 && sp_hasa(sp_from, "[^s]$") && !sp_broken) {
                reply("Spades have not been broken")
        }
+       else if (!(_card in sp_hands[sp_from])) {
+               reply("You do not have that card")
+       }
        else {
-               sp_play(card)
+               sp_play(_card)
                if (sp_state == "play") {
                        if (length(sp_hands[sp_from]))
-                               say(FROM, "You have: " sp_hand(sp_from))
+                               say(FROM, "You have: " sp_hand(FROM, sp_from))
                        if (sp_piles)
-                               say(sp_player ": it is your turn! " \
+                               sp_say(sp_player ": it is your turn! " \
                                    "(" sp_pretty(sp_piles, sp_player) ")")
                        else
-                               say(sp_player ": it is your turn!")
+                               sp_say(sp_player ": it is your turn!")
                }
        }
 }
 
-/^\.bids$/ && sp_state == "play" {
-       say(sp_order[0] " bid " sp_bids[0] ", " \
-           sp_order[2] " bid " sp_bids[2] ", " \
-           "total: " sp_bids[0] + sp_bids[2])
-       say(sp_order[1] " bid " sp_bids[1] ", " \
-           sp_order[3] " bid " sp_bids[3] ", " \
-           "total: " sp_bids[1] + sp_bids[3])
+/^\.last/ && sp_state == "play" {
+       if (!isarray(sp_last))
+               say("No tricks have been taken!");
+       else
+               say(sp_last["player"] " took " \
+                   sp_pretty(sp_last["pile"], FROM));
 }
 
-/^\.tricks$/ && sp_state == "play" {
-       say(sp_order[0] " took " int(sp_tricks[0]) "/" int(sp_bids[0]) ", " \
-           sp_order[2] " took " int(sp_tricks[2]) "/" int(sp_bids[2]))
-       say(sp_order[1] " took " int(sp_tricks[1]) "/" int(sp_bids[1]) ", " \
-           sp_order[3] " took " int(sp_tricks[3]) "/" int(sp_bids[3]))
-}
+/^\.bids/ && sp_state == "bid" ||
+/^\.turn/ && sp_state ~ "(bid|pass|play)" {
+       _bids   = sp_bidders()
+       _pile   = sp_pretty(sp_piles, FROM)
+       _extra  = ""
+       delete _notify
+
+       if (/!!/)
+               _notify[0] = sp_player
+       for (_i in sp_share) {
+               if (sp_share[_i] != sp_player)
+                       continue
+               if (/!/)
+                       _extra = _extra " " _i "!"
+               if (/!!!/)
+                       _notify[length(_notify)] = _i
+       }
 
-/^\.turn/ && sp_state ~ "(play|bid)" {
-       _bids = sp_bidders()
-       _pile = sp_pretty(sp_piles, FROM)
        if (sp_state == "bid" && !_bids)
-               say("It is " sp_player "'s bid!")
+               say("It is " sp_player "'s bid!" _extra)
        if (sp_state == "bid" && _bids)
-               say("It is " sp_player "'s bid! (" _bids ")")
+               say("It is " sp_player "'s bid!" _extra " (" _bids ")")
        if (sp_state == "play" && !_pile)
-               say("It is " sp_player "'s turn!")
+               say("It is " sp_player "'s turn!" _extra)
        if (sp_state == "play" && _pile)
-               say("It is " sp_player "'s turn! (" _pile ")")
+               say("It is " sp_player "'s turn!" _extra " (" _pile ")")
+
+       if (sp_state == "bid" || sp_state == "play") {
+               for (_i in _notify) {
+                       if (_notify[_i] in sp_notify) {
+                               _bids = _bids ? _bids    : "none"
+                               _pile = _pile ? sp_piles : "none"
+                               mail_send(sp_notify[_notify[_i]],     \
+                                       "It is your " sp_state "!", \
+                                       "Bids so far:  " _bids "\n" \
+                                       "Cards played: " _pile)
+                               say("Notified " _notify[_i] " at " sp_notify[_notify[_i]])
+                       } else {
+                               say("No email address for " _notify[_i])
+                       }
+               }
+       }
+
+       for (_i=0; sp_state == "pass" && _i<4; _i++)
+               if (sp_passer(_i) && !sp_pass[_i])
+                       say("Waiting for " sp_order[_i] " to pass a card!")
+}
+
+/^\.bids$/ && sp_state ~ "(pass|play)" {
+       say(sp_order[0] " bid " sp_bid(0) ", " \
+           sp_order[2] " bid " sp_bid(2) ", " \
+           "total: " sp_bids[0] + sp_bids[2])
+       say(sp_order[1] " bid " sp_bid(1) ", " \
+           sp_order[3] " bid " sp_bid(3) ", " \
+           "total: " sp_bids[1] + sp_bids[3])
+}
+
+/^\.tricks$/ && sp_state == "play" {
+       say(sp_order[0] " took " int(sp_tricks[0]) "/" sp_bid(0) ", " \
+           sp_order[2] " took " int(sp_tricks[2]) "/" sp_bid(2))
+       say(sp_order[1] " took " int(sp_tricks[1]) "/" sp_bid(1) ", " \
+           sp_order[3] " took " int(sp_tricks[3]) "/" sp_bid(3))
 }
 
 (TO == NICK || DST == sp_channel) &&
@@ -596,12 +986,17 @@ sp_state == "play" &&
        if (sp_state == "new") {
                say("There is no game in progress")
        }
+       if (sp_state ~ "join|bid|pass|play") {
+               say("Playing to: " \
+                   sp_playto " points, " \
+                   sp_limit  " bags")
+       }
        if (sp_state == "join") {
                say("Waiting for players: " \
                    sp_order[0] " " sp_order[1] " " \
                    sp_order[2] " " sp_order[3])
        }
-       if (sp_state == "bid" || sp_state == "play") {
+       if (sp_state ~ "bid|pass|play") {
                say(sp_team(0) ": " \
                    int(sp_scores[0]) " points, " \
                    int(sp_bags(0))   " bags")
@@ -611,21 +1006,22 @@ sp_state == "play" &&
        }
 }
 
-/^\.((new|end|load)game|join|look|bid|play)/ {
-       sp_save("var/sp_cur.json");
+(TO == NICK || DST == sp_channel) &&
+/^\.log/ {
+       say("http://pileus.org/andy/spades/" sp_log)
+}
+
+(TO == NICK || DST == sp_channel) &&
+/^\.stats$/ {
+       sp_stats("logs/" sp_log);
 }
 
-# Standin
-#/^\.playfor [^ ]*$/ {
-#}
-#
-#/^\.standin [^ ]*$/ {
-#      if (p in sp_players) {
-#      }
-#      for (p in sp_standin) {
-#              if ($2 in sp_standin) 
-#              say(here " is already playing for " sp_standin[p]);
-#      }
-#      sp_standin[away] = here
-#}
-#
+(TO == NICK || DST == sp_channel) &&
+/^\.stats ([0-9]+_[0-9]+)(\.log)$/ {
+       gsub(/\.log$/, "", $2);
+       sp_stats("logs/" $2 ".log");
+}
+
+/^\.((new|end|load)game|fliptable|join|look|bid|pass|play|allow|deny|team|notify)/ {
+       sp_save("var/sp_cur.json");
+}