if (type >= 1) {
sp_state = "bid" # {new,join,bid,pass,play}
sp_broken = 0 # Whether spades are broken
- sp_last = "" # The result of the last hand
+ delete sp_last # [x] The result of the last hand
delete sp_hands # [p] Each players cards
delete sp_looked # [i] Whether a player has looked a their cards
delete sp_bids # [i] Each players bid
# Per game
if (type >= 2) {
- sp_channel = "" # channel to play in
sp_state = "new" # {new,join,bid,pass,play}
sp_owner = "" # Who started the game
sp_playto = 0 # Score the game will go to
# Persistent
if (type >= 3) {
+ sp_channel = "" # channel to play in
+ sp_log = "" # Log file name
delete sp_notify # [p] E-mail notification address
}
}
# Per round
game["state"] = sp_state;
game["broken"] = sp_broken;
- game["last"] = sp_last;
+ json_copy(game, "last", sp_last);
json_copy(game, "looked", sp_looked);
json_copy(game, "bids", sp_bids);
json_copy(game, "nil", sp_nil);
json_copy(game, "tricks", sp_tricks);
# Per game
- game["channel"] = sp_channel;
game["owner"] = sp_owner;
game["playto"] = sp_playto;
game["dealer"] = sp_dealer;
json_copy(game, "share", sp_share);
json_copy(game, "order", sp_order);
json_copy(game, "scores", sp_scores);
+
+ # Persistent
+ game["channel"] = sp_channel;
+ game["log"] = sp_log;
json_copy(game, "notify", sp_notify);
# Save
# Per round
sp_state = game["state"];
sp_broken = game["broken"];
- sp_last = game["last"];
+ sp_acopy(sp_last, game["last"]);
sp_acopy(sp_looked, game["looked"]);
sp_acopy(sp_bids, game["bids"]);
sp_acopy(sp_nil, game["nil"]);
sp_acopy(sp_tricks, game["tricks"]);
# Per game
- sp_channel = game["channel"];
sp_owner = game["owner"];
sp_playto = game["playto"];
sp_dealer = game["dealer"];
sp_acopy(sp_share, game["share"]);
sp_acopy(sp_order, game["order"]);
sp_acopy(sp_scores, game["scores"]);
+
+ # Persistent
+ sp_channel = game["channel"];
+ sp_log = game["log"];
sp_acopy(sp_notify, game["notify"]);
}
+function sp_say(msg)
+{
+ print strftime("%Y-%m-%d %H:%M:%S | ") msg >> "logs/" sp_log
+ fflush("logs/" sp_log)
+ say(sp_channel, msg);
+}
+
function sp_pretty(cards, who)
{
if (!nocolor[who]) {
function sp_deal( shuf)
{
- say("/me deals the cards")
+ sp_say("/me deals the cards")
sp_usort(sp_deck, shuf)
for (i=1; i<=52; i++)
sp_hands[sp_order[i%4]][shuf[i]] = 1
sp_dealer = (sp_dealer+1)%4
sp_turn = sp_dealer
sp_player = sp_order[sp_turn]
- say(sp_player ": you bid first!")
+ sp_say(sp_player ": you bid first!")
}
function sp_hand(to, who, sort, str)
bags = tricks - bids
times = int((sp_bags(i) + bags) / sp_limit)
if (times > 0) {
- say(sp_team(i) " bag" (times>1?" way ":" ") "out")
+ sp_say(sp_team(i) " bag" (times>1?" way ":" ") "out")
sp_scores[i] -= sp_limit * 10 * times;
}
if (tricks >= bids) {
- say(sp_team(i) " make their bid: " tricks "/" bids)
+ sp_say(sp_team(i) " make their bid: " tricks "/" bids)
sp_scores[i] += bids*10 + bags;
} else {
- say(sp_team(i) " go bust: " tricks "/" bids)
+ sp_say(sp_team(i) " go bust: " tricks "/" bids)
sp_scores[i] -= bids*10;
}
}
for (i=0; i<4; i++) {
if (!sp_nil[i])
continue
- say(sp_order[i] " " \
+ sp_say(sp_order[i] " " \
(sp_nil[i] == 1 && !sp_tricks[i] ? "makes nil!" :
sp_nil[i] == 1 && sp_tricks[i] ? "fails at nil!" :
sp_nil[i] == 2 && !sp_tricks[i] ? "makes blind nil!" :
(sp_tricks[i] == 0 ? 1 : -1)
}
if (sp_scores[0] > sp_scores[1])
- say(sp_team(0) " lead " sp_scores[0] " to " sp_scores[1] " of " sp_playto)
+ sp_say(sp_team(0) " lead " sp_scores[0] " to " sp_scores[1] " of " sp_playto)
else if (sp_scores[1] > sp_scores[0])
- say(sp_team(1) " lead " sp_scores[1] " to " sp_scores[0] " of " sp_playto)
+ sp_say(sp_team(1) " lead " sp_scores[1] " to " sp_scores[0] " of " sp_playto)
else
- say("tied at " sp_scores[0])
+ sp_say("tied at " sp_scores[0] " of " sp_playto)
}
function sp_play(card, winner, pi)
winner = sp_winner()
pi = sp_players[sp_pile[winner]]
sp_tricks[pi]++
- say(sp_pile[winner] " wins with " sp_pretty(winner, FROM) \
- " (" sp_pretty(sp_piles, FROM) ")")
- sp_last = sp_pile[winner] " took " sp_piles
+ sp_say(sp_pile[winner] " wins with " sp_pretty(winner, FROM) \
+ " (" sp_pretty(sp_piles, FROM) ")")
+ sp_last["player"] = sp_pile[winner];
+ sp_last["pile"] = sp_piles;
sp_next(sp_pile[winner])
sp_reset(0)
}
# Finish round
if (sp_tricks[0] + sp_tricks[1] + \
sp_tricks[2] + sp_tricks[3] == 13) {
- say("Round over!")
+ sp_say("Round over!")
sp_score()
if (sp_scores[0] >= sp_playto || sp_scores[1] >= sp_playto &&
sp_scores[0] != sp_scores[1]) {
- say("Game over!")
+ sp_say("Game over!")
winner = sp_scores[0] > sp_scores[1] ? 0 : 1
looser = !winner
say(CHANNEL, sp_team(winner) " wins the game " \
} else {
if (sp_scores[0] == sp_scores[1] &&
sp_scores[0] >= sp_playto)
- say("It's tie! Playing an extra round!");
+ sp_say("It's tie! Playing an extra round!");
sp_reset(1)
sp_deal()
}
}
}
+# Statistics
+function sp_delay(sec)
+{
+ return (sec > 60*60*24 ? int(sec/60/60/24) "d " : "") \
+ (sec > 60*60 ? int(sec/60/60)%24 "h " : "") \
+ int(sec/60)%60 "m"
+}
+
+function sp_max(list, i, max)
+{
+ for (i=0; i<length(list); i++)
+ if (max == "" || list[i] > max)
+ max = list[i]
+ return max
+}
+
+function sp_avg(list, i, sum)
+{
+ for (i=0; i<length(list); i++)
+ sum += list[i]
+ return sum / length(list)
+}
+
+function sp_stats(file, line, arr, time, user, turn, start, delay)
+{
+ # Process log file
+ while ((stat = getline line < file) > 0) {
+ # Parse date
+ if (!match(line, /^([0-9\- \:]*) \| (.*)$/, arr))
+ continue
+ gsub(/[:-]/, " ", arr[1])
+ time = mktime(arr[1])
+
+ # Parse user
+ if (!match(arr[2], /^([^:]*): (.*)$/, arr))
+ continue
+ user = arr[1]
+
+ # Record user latency
+ if (turn) {
+ delay[turn][length(delay[turn])] = time - start
+ turn = 0
+ }
+ if (match(arr[2], /^it is your.*$/, arr)) {
+ turn = user
+ start = time
+ }
+ }
+ close(file)
+
+ # Check for error
+ if (stat < 0)
+ reply("File does not exist: " file);
+
+ # Output statistics
+ for (user in delay) {
+ say("latency for " user \
+ ": " sp_delay(sp_avg(delay[user])) " (avg)" \
+ ", " sp_delay(sp_max(delay[user])) " (max)")
+ }
+}
+
# Misc
BEGIN {
cmd = "od -An -N4 -td4 /dev/random"
sp_reset(2)
sp_load("var/sp_cur.json");
#if (sp_channel)
- # say(sp_channel, "Game restored.")
+ # sp_say("Game restored.")
}
// {
# Debugging
AUTH == OWNER &&
/^\.deal (\w+) (.*)/ {
- say(sp_channel, FROM " is cheating for " $2)
+ sp_say(FROM " is cheating for " $2)
delete sp_hands[$2]
for (i=3; i<=NF; i++)
sp_hands[$2][$i] = 1
AUTH == OWNER &&
/^\.order (\w+) ([0-4])/ {
- say(sp_channel, FROM " is cheating for " $2)
+ sp_say(FROM " is cheating for " $2)
sp_order[$3] = $2
sp_players[$2] = $3
sp_player = sp_order[sp_turn]
AUTH == OWNER &&
sp_state == "play" &&
/^\.force (\w+) (\S+)$/ {
- say(sp_channel, FROM " is cheating for " $2)
+ sp_say(FROM " is cheating for " $2)
sp_from = $2
sp_play($3)
next
sp_limit = sp_playto > 200 ? 10 : 5;
sp_state = "join"
sp_channel = DST
- say(sp_owner " starts a game of Spades to " sp_playto " with " sp_limit " bags!")
+ sp_log = strftime("%Y%m%d_%H%M%S.log")
+ sp_say(sp_owner " starts a game of Spades to " sp_playto " with " sp_limit " bags!")
}
}
if (sp_state == "new") {
reply("There is no game in progress.")
} else {
- say(FROM " ends the game")
+ sp_say(FROM " ends the game")
sp_reset(2)
}
}
-/^\.join$/ {
+/^\.join/ {
if (sp_state == "new") {
reply("There is no game in progress")
}
if (AUTH)
sp_auths[AUTH] = FROM
sp_order[i] = FROM
- say(FROM " joins the game!")
+ sp_say(FROM " joins the game!")
}
if (sp_state == "join" && sp_turn == 0) {
sp_shuf()
reply(_str " is already playing for " sp_share[_who])
}
else {
- reply(_str " can now play for " sp_from)
+ sp_say(_str " can now play for " sp_from)
sp_share[_who] = sp_from
}
}
reply(_str " is not playing for " sp_from)
}
else {
- reply(_str " can no longer play for " sp_from)
+ sp_say(_str " can no longer play for " sp_from)
delete sp_share[_who]
}
}
for (_i in sp_share)
_lines[sp_share[_i]] = _lines[sp_share[_i]] " " _i
for (_i in _lines)
- say(_i " allowed:" _lines[_i])
+ sp_say(_i " allowed:" _lines[_i])
}
!sp_valid &&
(sp_state == "bid" || sp_state == "play") &&
/^\.(bid|play)\>/ {
if (sp_from in sp_players)
- say(".slap " FROM ", it is not your turn.")
+ reply("It is not your turn.")
else
- say(".slap " FROM ", you are not playing.")
+ reply("You are not playing.")
}
sp_valid &&
i = sp_next()
sp_bids[i] = $2
if ($2 == 0 && !sp_looked[i]) {
- say(FROM " goes blind nil!")
+ sp_say(FROM " goes blind nil!")
sp_nil[i] = 2
} else if ($2 == 0) {
- say(FROM " goes nil!")
+ sp_say(FROM " goes nil!")
sp_nil[i] = 1
} else {
sp_nil[i] = 0
}
if (sp_turn != sp_dealer) {
- say(sp_player ": it is your bid! (" sp_bidders() ")")
+ sp_say(sp_player ": it is your bid! (" sp_bidders() ")")
} else {
for (p in sp_players)
say(p, "You have: " sp_hand(p, p))
sp_state = "play"
for (i=0; i<2; i++) {
if (sp_passer(i)) {
- say(sp_team(i) ": select a card to pass " \
+ sp_say(sp_team(i) ": select a card to pass " \
"(/msg " NICK " .pass <card>)")
sp_state = "pass"
}
}
if (sp_state == "play")
- say(sp_player ": you have the opening lead!")
+ sp_say(sp_player ": you have the opening lead!")
}
}
}
# check validity and pass
if (!(sp_from in sp_players)) {
- say(".slap " FROM ", you are not playing.")
+ reply("You are not playing.")
}
else if (!sp_passer(_team)) {
reply("Your team did not go blind")
}
else {
sp_pass[sp_players[sp_from]] = $2
- say(sp_channel, FROM " passes a card")
+ sp_say(FROM " passes a card")
}
# check for end of passing
delete sp_hands[sp_order[i]][_card]
sp_hands[sp_order[_partner]][_card] = 1
}
- say(sp_channel, "Cards have been passed!")
- say(sp_channel, sp_player ": you have the opening lead!")
+ sp_say("Cards have been passed!")
+ sp_say(sp_player ": you have the opening lead!")
for (p in sp_players)
say(p, "You have: " sp_hand(p, p))
sp_state = "play"
sp_state ~ "(bid|pass|play)" &&
/^\.look$/ {
if (!(sp_from in sp_players)) {
- say(".slap " FROM ", you are not playing.")
+ reply("You are not playing.")
} else {
sp_looked[sp_players[sp_from]] = 1
say(FROM, "You have: " sp_hand(FROM, sp_from))
if (length(sp_hands[sp_from]))
say(FROM, "You have: " sp_hand(FROM, sp_from))
if (sp_piles)
- say(sp_player ": it is your turn! " \
+ sp_say(sp_player ": it is your turn! " \
"(" sp_pretty(sp_piles, sp_player) ")")
else
- say(sp_player ": it is your turn!")
+ sp_say(sp_player ": it is your turn!")
}
}
}
/^\.last/ && sp_state == "play" {
- if (!sp_last)
+ if (!isarray(sp_last))
say("No tricks have been taken!");
else
- say(sp_pretty(sp_last, FROM));
+ say(sp_last["player"] " took " \
+ sp_pretty(sp_last["pile"], FROM));
}
/^\.bids/ && sp_state == "bid" ||
}
}
+(TO == NICK || DST == sp_channel) &&
+/^\.log/ {
+ say("http://pileus.org/andy/spades/" sp_log)
+}
+
+(TO == NICK || DST == sp_channel) &&
+/^\.stats$/ {
+ sp_stats("logs/" sp_log);
+}
+
+(TO == NICK || DST == sp_channel) &&
+/^\.stats ([0-9]+_[0-9]+)(\.log)$/ {
+ gsub(/\.log$/, "", $2);
+ sp_stats("logs/" $2 ".log");
+}
+
/^\.((new|end|load)game|join|look|bid|pass|play|notify)/ {
sp_save("var/sp_cur.json");
}