/* ORIENT ADXL346 only */
#define ADXL346_2D_VALID (1 << 6)
-#define ADXL346_2D_ORIENT(x) (((x) & 0x3) >> 4)
+#define ADXL346_2D_ORIENT(x) (((x) & 0x30) >> 4)
#define ADXL346_3D_VALID (1 << 3)
#define ADXL346_3D_ORIENT(x) ((x) & 0x7)
#define ADXL346_2D_PORTRAIT_POS 0 /* +X */