+ ACC, // x, y, z
+ MAG, // x, y, z
+ GYR, // roll, pitch, yaw (delta radians?)
+ GYR1HZ, // roll, pitch, yaw (delta radians?)
+ ORIENT, // roll, pitch, yaw (???
+ WRDACC, // x, y, z (world frame)
+ WRDGYR, // roll, pitch, yaw (worldf rame?)
+ STPCNT, // count, gravity
+ POSITION, // cur x, cur y
+ ROTATION, // roll, pitch, yaw (degrees)
+ HEADING, // heading
+ STABLE, // stable (true/false)
+ BEACON, // lat, lon, dist