* and control windows. */
+/* Window states */
+typedef enum {
+ st_show, // show as regular window
+ st_full, // fullscreen/maximized
+ st_shade, // show titlebar only
+ st_icon, // iconified/minimized
+ st_hide, // completely hidden
+} state_t;
+
/* Basic window type */
typedef struct win_sys win_sys_t;
typedef struct win_wm win_wm_t;
typedef struct {
int x, y, z;
int w, h;
+ state_t state;
win_sys_t *sys;
win_wm_t *wm;
} win_t;
} ptr_t;
#define PTR(...) ((ptr_t){__VA_ARGS__})
-/* Window states */
-typedef enum {
- st_show, // show as regular window
- st_full, // fullscreen/maximized
- st_shade, // show titlebar only
- st_icon, // iconified/minimized
- st_hide, // completely hidden
-} state_t;
-
/* Move the window to the specified location and set it's
* geometry. The position and size include borders and