From e3c32e852b06ab6e1cea08f4860f3c469bea9cde Mon Sep 17 00:00:00 2001 From: Andy Spencer Date: Sat, 11 Feb 2012 08:14:29 +0000 Subject: [PATCH] Load tiles at a lower resolution The updated FOV code causes tiles to get loaded sooner than they used to bee. While this may be "correct" it creates hard-to-read tiles because they're so small. It also increases memory usage.. --- src/objects/grits-tile.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/objects/grits-tile.c b/src/objects/grits-tile.c index 75ce3a0..f536c96 100644 --- a/src/objects/grits-tile.c +++ b/src/objects/grits-tile.c @@ -126,6 +126,7 @@ static gboolean _grits_tile_precise(GritsPoint *eye, GritsBounds *bounds, * (yet?) test if the tile would be drawn */ gdouble scale = eye->elev / min_dist; view_res /= scale; + view_res *= 1.8; //view_res /= 1.4; /* make it a little nicer, not sure why this is needed */ //g_message("tile=(%7.2f %7.2f %7.2f %7.2f) " // "eye=(%9.1f %9.1f %9.1f) " -- 2.43.2