The updated FOV code causes tiles to get loaded sooner than they used to
bee. While this may be "correct" it creates hard-to-read tiles because
they're so small. It also increases memory usage..
* (yet?) test if the tile would be drawn */
gdouble scale = eye->elev / min_dist;
view_res /= scale;
+ view_res *= 1.8;
//view_res /= 1.4; /* make it a little nicer, not sure why this is needed */
//g_message("tile=(%7.2f %7.2f %7.2f %7.2f) "
// "eye=(%9.1f %9.1f %9.1f) "