//g_debug("GritsPoly: outline");
for (int pi = 0; points[pi]; pi++) {
glBegin(GL_LINE_LOOP);
- for (int ci = 0; points[pi][ci][0]; ci++)
+ for (int ci = 0; points[pi][ci][0] &&
+ points[pi][ci][1] &&
+ points[pi][ci][2]; ci++)
+ glVertex3dv(points[pi][ci]);
+ glEnd();
+ glBegin(GL_POINTS);
+ for (int ci = 0; points[pi][ci][0] &&
+ points[pi][ci][1] &&
+ points[pi][ci][2]; ci++)
glVertex3dv(points[pi][ci]);
glEnd();
}
glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(1, 1);
if (poly->color[3]) {
glColor4dv(poly->color);
glCallList(poly->list+0);
}
if (poly->border[3]) {
+ glPointSize(poly->width);
glLineWidth(poly->width);
glColor4dv(poly->border);
glCallList(poly->list+1);
return poly;
}
-GritsPoly *grits_poly_parse(gchar *str,
- gchar *poly_sep, gchar *point_sep, gchar *coord_sep)
+GritsPoly *grits_poly_parse(const gchar *str,
+ const gchar *poly_sep, const gchar *point_sep, const gchar *coord_sep)
{
/* Split and count polygons */
gchar **spolys = g_strsplit(str, poly_sep, -1);
int npolys = g_strv_length(spolys);
- GritsPoint center = {0,0,0};
+ GritsBounds bounds = {-90, 90, -180, 180};
gdouble (**polys)[3] = (gpointer)g_new0(double*, npolys+1);
for (int pi = 0; pi < npolys; pi++) {
/* Split and count coordinates */
for (int ci = 0; ci < ncoords; ci++) {
gdouble lat, lon;
sscanf(scoords[ci], "%lf,%lf", &lat, &lon);
- if (ci == 0) {
- center.lat = lat;
- center.lon = lon;
- center.elev = 0;
- }
+ if (lat > bounds.n) bounds.n = lat;
+ if (lat < bounds.s) bounds.s = lat;
+ if (lon > bounds.e) bounds.e = lon;
+ if (lon < bounds.w) bounds.w = lon;
lle2xyz(lat, lon, 0,
&coords[ci][0],
&coords[ci][1],
/* Create GritsPoly */
GritsPoly *poly = grits_poly_new(polys);
- GRITS_OBJECT(poly)->center = center;
+ GRITS_OBJECT(poly)->center.lat = (bounds.n + bounds.s)/2;
+ GRITS_OBJECT(poly)->center.lon = lon_avg(bounds.e, bounds.w);
+ GRITS_OBJECT(poly)->center.elev = 0;
+ GRITS_OBJECT(poly)->skip = GRITS_SKIP_CENTER;
return poly;
}