g_tree_foreach(opengl->objects, _foreach_object_cb, pointers);
}
+static void _add_object(GritsObject *object, GPtrArray *array)
+{
+ g_ptr_array_add(array, object);
+}
+
+static GPtrArray *_objects_to_array(GritsOpenGL *opengl)
+{
+ GPtrArray *array = g_ptr_array_new();
+ _foreach_object(opengl, (GFunc)_add_object, array);
+ return array;
+}
+
/*************
* Callbacks *
*************/
/* Run picking */
g_mutex_lock(opengl->objects_lock);
- _foreach_object(opengl, (GFunc)grits_object_pick_begin, opengl);
+ GPtrArray *objects = _objects_to_array(opengl);
+ for (guint i = 0; i < objects->len; i++) {
+ glPushName(i);
+ GritsObject *object = objects->pdata[i];
+ object->state.picked = FALSE;
+ grits_object_pick(object, opengl);
+ glPopName();
+ }
int hits = glRenderMode(GL_RENDER);
g_debug("GritsOpenGL: on_motion_notify - hits=%d ev=%.0lf,%.0lf",
hits, gl_x, gl_y);
//g_debug("\t\tz1: %f", (float)buffer[i][1]/0x7fffffff);
//g_debug("\t\tz2: %f", (float)buffer[i][2]/0x7fffffff);
//g_debug("\t\tname: %p", (gpointer)buffer[i][3]);
- GritsObject *object = GRITS_OBJECT(buffer[i][3]);
- grits_object_pick_pointer(object, gl_x, gl_y);
+ guint index = buffer[i][3];
+ GritsObject *object = objects->pdata[index];
+ object->state.picked = TRUE;
+ }
+ for (guint i = 0; i < objects->len; i++) {
+ GritsObject *object = objects->pdata[i];
+ grits_object_set_pointer(object, object->state.picked);
}
- _foreach_object(opengl, (GFunc)grits_object_pick_end, NULL);
+ g_ptr_array_free(objects, TRUE);
g_mutex_unlock(opengl->objects_lock);
/* Cleanup */
void grits_object_pickdraw(GritsObject *object, GritsOpenGL *opengl, gboolean pick)
{
GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
+
if (!klass->draw) {
g_warning("GritsObject: draw - Unimplemented");
return;
if (object->hidden)
return;
+ /* Skip object with no signals when picking */
+ for (int i = 0; pick; i++) {
+ if (g_signal_has_handler_pending(object, signals[i], 0, FALSE))
+ break;
+ if (i == NUM_SIGNALS)
+ return;
+ }
+
/* Support GritsTester */
if (!GRITS_IS_OPENGL(opengl)) {
g_debug("GritsObject: draw - drawing raw object");
}
/* Event handling */
-void grits_object_pick_begin(GritsObject *object, GritsOpenGL *opengl)
-{
- object->state.picked = FALSE;
-
- /* Check for connected signals */
- for (int i = 0; i < NUM_SIGNALS; i++) {
- if (g_signal_has_handler_pending(object, signals[i], 0, FALSE)) {
- /* Someone is watching, render the object _once_ */
- glPushName((guint)object);
- grits_object_pickdraw(object, opengl, TRUE);
- glPopName();
- return;
- }
- }
-}
-
-void grits_object_pick_pointer(GritsObject *object, double x, double y)
+void grits_object_pick(GritsObject *object, GritsOpenGL *opengl)
{
- object->state.picked = TRUE;
+ grits_object_pickdraw(object, opengl, TRUE);
}
-void grits_object_pick_end(GritsObject *object)
+void grits_object_set_pointer(GritsObject *object, gboolean selected)
{
- if (object->state.picked) {
+ if (selected) {
if (!object->state.selected)
g_signal_emit(object, signals[SIG_ENTER], 0);
object->state.selected = TRUE;
void grits_object_hide(GritsObject *object, gboolean hidden);
/* Interal, used by grits_opengl */
-void grits_object_pick_begin(GritsObject *object, GritsOpenGL *opengl);
-void grits_object_pick_pointer(GritsObject *object, double x, double y);
-void grits_object_pick_end(GritsObject *object);
+void grits_object_pick(GritsObject *object, GritsOpenGL *opengl);
+void grits_object_set_pointer(GritsObject *object, gboolean selected);
void grits_object_event(GritsObject *object, GdkEvent *event);
/**