X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=src%2Fgrits-opengl.c;h=b2dca5eebab5922e832625d7dc6e85a45cd3369c;hp=0b4100a8f48672401d471895b26df4649b40f848;hb=536c4ae84ecb423286423bd62bce106dc4a0072d;hpb=74a55fb8afe07234c705513d324c6cc373e18f8a diff --git a/src/grits-opengl.c b/src/grits-opengl.c index 0b4100a..b2dca5e 100644 --- a/src/grits-opengl.c +++ b/src/grits-opengl.c @@ -48,6 +48,7 @@ * This way us we can remove objects from the level just by fixing up links * I.e. we don't need to do a lookup to remove an object if we have its GList */ struct RenderLevel { + gint num; GList unsorted; GList sorted; }; @@ -134,38 +135,24 @@ static void _set_visuals(GritsOpenGL *opengl) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glShadeModel(GL_FLAT); - g_mutex_lock(opengl->sphere_lock); + g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_view(opengl->sphere); - g_mutex_unlock(opengl->sphere_lock); + g_mutex_unlock(&opengl->sphere_lock); } -static gboolean _foreach_object_cb(gpointer key, gpointer value, gpointer pointers) -{ - struct RenderLevel *level = value; - GFunc user_func = ((gpointer*)pointers)[0]; - gpointer user_data = ((gpointer*)pointers)[1]; - for (GList *cur = level->unsorted.next; cur; cur = cur->next) - user_func(cur->data, user_data); - for (GList *cur = level->sorted.next; cur; cur = cur->next) - user_func(cur->data, user_data); - return FALSE; -} - -static void _foreach_object(GritsOpenGL *opengl, GFunc func, gpointer user_data) -{ - gpointer pointers[2] = {func, user_data}; - g_tree_foreach(opengl->objects, _foreach_object_cb, pointers); -} - -static void _add_object(GritsObject *object, GPtrArray *array) -{ - g_ptr_array_add(array, object); -} - -static GPtrArray *_objects_to_array(GritsOpenGL *opengl) +static GPtrArray *_objects_to_array(GritsOpenGL *opengl, gboolean ortho) { GPtrArray *array = g_ptr_array_new(); - _foreach_object(opengl, (GFunc)_add_object, array); + for (GList *i = opengl->objects->head; i; i = i->next) { + struct RenderLevel *level = i->data; + if ((ortho == TRUE && level->num < GRITS_LEVEL_HUD) || + (ortho == FALSE && level->num >= GRITS_LEVEL_HUD)) + continue; + for (GList *j = level->unsorted.next; j; j = j->next) + g_ptr_array_add(array, j->data); + for (GList *j = level->sorted.next; j; j = j->next) + g_ptr_array_add(array, j->data); + } return array; } @@ -178,38 +165,167 @@ static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpoi _set_visuals(opengl); #ifndef ROAM_DEBUG - g_mutex_lock(opengl->sphere_lock); + g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); - g_mutex_unlock(opengl->sphere_lock); + g_mutex_unlock(&opengl->sphere_lock); #endif return FALSE; } -static gboolean _draw_level(gpointer key, gpointer value, gpointer user_data) +static gint run_picking(GritsOpenGL *opengl, GdkEvent *event, + GPtrArray *objects, GritsObject **top) { - GritsOpenGL *opengl = user_data; - glong lnum = (glong)key; - struct RenderLevel *level = value; + /* Setup picking buffers */ + guint buffer[100][4] = {}; + glSelectBuffer(G_N_ELEMENTS(buffer), (guint*)buffer); + if (!opengl->pickmode) + glRenderMode(GL_SELECT); + glInitNames(); + + /* Render/pick objects */ + for (guint i = 0; i < objects->len; i++) { + glPushName(i); + GritsObject *object = objects->pdata[i]; + object->state.picked = FALSE; + grits_object_pick(object, opengl); + glPopName(); + } + + int hits = glRenderMode(GL_RENDER); + + /* Process hits */ + for (int i = 0; i < hits; i++) { + //g_debug("\tHit: %d", i); + //g_debug("\t\tcount: %d", buffer[i][0]); + //g_debug("\t\tz1: %f", (float)buffer[i][1]/0x7fffffff); + //g_debug("\t\tz2: %f", (float)buffer[i][2]/0x7fffffff); + //g_debug("\t\tname: %p", (gpointer)buffer[i][3]); + guint index = buffer[i][3]; + GritsObject *object = objects->pdata[index]; + object->state.picked = TRUE; + *top = object; + } + + /* Notify objects of pointer movements */ + for (guint i = 0; i < objects->len; i++) { + GritsObject *object = objects->pdata[i]; + grits_object_set_pointer(object, event, object->state.picked); + } + + return hits; +} + +static gboolean run_mouse_move(GritsOpenGL *opengl, GdkEventMotion *event) +{ + gdouble height = GTK_WIDGET(opengl)->allocation.height; + gdouble gl_x = event->x; + gdouble gl_y = height - event->y; + gdouble delta = opengl->pickmode ? 200 : 2; + + if (opengl->pickmode) { + gtk_gl_begin(GTK_WIDGET(opengl)); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + + /* Save matricies */ + gdouble projection[16]; + gint viewport[4]; // x=0,y=0,w,h + glGetDoublev(GL_PROJECTION_MATRIX, projection); + glGetIntegerv(GL_VIEWPORT, viewport); + glMatrixMode(GL_MODELVIEW); glPushMatrix(); + glMatrixMode(GL_PROJECTION); glPushMatrix(); + + g_mutex_lock(&opengl->objects_lock); + + GritsObject *top = NULL; + GPtrArray *ortho = _objects_to_array(opengl, TRUE); + GPtrArray *world = _objects_to_array(opengl, FALSE); + + /* Run perspective picking */ + glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPickMatrix(gl_x, gl_y, delta, delta, viewport); + glMultMatrixd(projection); + gint world_hits = run_picking(opengl, (GdkEvent*)event, world, &top); + + /* Run ortho picking */ + glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPickMatrix(gl_x, gl_y, delta, delta, viewport); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + glOrtho(0, viewport[2], viewport[3], 0, 1000, -1000); + gint ortho_hits = run_picking(opengl, (GdkEvent*)event, ortho, &top); + + /* Update cursor */ + static GdkCursor *cursor = NULL; + static GdkWindow *window = NULL; + if (!window || !cursor) { + cursor = gdk_cursor_new(GDK_FLEUR); + window = gtk_widget_get_window(GTK_WIDGET(opengl)); + } + GdkCursor *topcursor = top && top->cursor ? top->cursor : cursor; + gdk_window_set_cursor(window, topcursor); + + g_debug("GritsOpenGL: run_mouse_move - hits=%d/%d,%d/%d ev=%.0lf,%.0lf", + world_hits, world->len, ortho_hits, ortho->len, gl_x, gl_y); + + g_ptr_array_free(world, TRUE); + g_ptr_array_free(ortho, TRUE); + + g_mutex_unlock(&opengl->objects_lock); + - g_debug("GritsOpenGL: _draw_level - level=%-4ld", lnum); + /* Test unproject */ + //gdouble lat, lon, elev; + //grits_viewer_unproject(GRITS_VIEWER(opengl), + // gl_x, gl_y, -1, &lat, &lon, &elev); + + /* Cleanup */ + glMatrixMode(GL_PROJECTION); glPopMatrix(); + glMatrixMode(GL_MODELVIEW); glPopMatrix(); + + if (opengl->pickmode) + gtk_gl_end(GTK_WIDGET(opengl)); + + return FALSE; +} + +static gboolean on_motion_notify(GritsOpenGL *opengl, GdkEventMotion *event, gpointer _) +{ + opengl->mouse_queue = *event; + gtk_widget_queue_draw(GTK_WIDGET(opengl)); + return FALSE; +} + +static void _draw_level(gpointer _level, gpointer _opengl) +{ + GritsOpenGL *opengl = _opengl; + struct RenderLevel *level = _level; + + g_debug("GritsOpenGL: _draw_level - level=%-4d", level->num); int nsorted = 0, nunsorted = 0; GList *cur = NULL; /* Configure individual levels */ - if (lnum < GRITS_LEVEL_WORLD) { + if (level->num < GRITS_LEVEL_WORLD) { /* Disable depth for background levels */ glDepthMask(FALSE); glDisable(GL_ALPHA_TEST); - } else if (lnum < GRITS_LEVEL_OVERLAY) { + } else if (level->num < GRITS_LEVEL_OVERLAY) { /* Enable depth and alpha for world levels */ glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.1); - glDepthMask(TRUE); } else { /* Disable depth for Overlay/HUD levels */ - // This causes rendering glitches not sure why.. - //glDepthMask(FALSE); + glDepthMask(FALSE); + } + + /* Start ortho */ + if (level->num >= GRITS_LEVEL_HUD) { + glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); + gint win_width = GTK_WIDGET(opengl)->allocation.width; + gint win_height = GTK_WIDGET(opengl)->allocation.height; + glOrtho(0, win_width, win_height, 0, 1000, -1000); } /* Draw unsorted objects without depth testing, @@ -224,17 +340,33 @@ static gboolean _draw_level(gpointer key, gpointer value, gpointer user_data) for (cur = level->sorted.next; cur; cur = cur->next, nsorted++) grits_object_draw(GRITS_OBJECT(cur->data), opengl); + /* End ortho */ + if (level->num >= GRITS_LEVEL_HUD) { + glMatrixMode(GL_PROJECTION); glPopMatrix(); + glMatrixMode(GL_MODELVIEW); glPopMatrix(); + } + + /* Leave depth buffer write enabled */ + glDepthMask(TRUE); + /* TODO: Prune empty levels */ g_debug("GritsOpenGL: _draw_level - drew %d,%d objects", nunsorted, nsorted); - return FALSE; } static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _) { g_debug("GritsOpenGL: on_expose - begin"); + if (opengl->pickmode) + return run_mouse_move(opengl, (GdkEventMotion*)event); + + if (opengl->mouse_queue.type != GDK_NOTHING) { + run_mouse_move(opengl, &opengl->mouse_queue); + opengl->mouse_queue.type = GDK_NOTHING; + } + gtk_gl_begin(GTK_WIDGET(opengl)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -249,11 +381,11 @@ static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _ (void)_draw_level; //roam_sphere_draw_normals(opengl->sphere); #else - g_mutex_lock(opengl->objects_lock); + g_mutex_lock(&opengl->objects_lock); if (opengl->wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - g_tree_foreach(opengl->objects, _draw_level, opengl); - g_mutex_unlock(opengl->objects_lock); + g_queue_foreach(opengl->objects, _draw_level, opengl); + g_mutex_unlock(&opengl->objects_lock); #endif gtk_gl_end(GTK_WIDGET(opengl)); @@ -262,72 +394,6 @@ static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _ return FALSE; } -static gboolean on_motion_notify(GritsOpenGL *opengl, GdkEventMotion *event, gpointer _) -{ - gdouble height = GTK_WIDGET(opengl)->allocation.height; - gdouble gl_x = event->x; - gdouble gl_y = height - event->y; - - /* Configure view */ - gint viewport[4]; - gdouble projection[16]; - glGetIntegerv(GL_VIEWPORT, viewport); - glGetDoublev(GL_PROJECTION_MATRIX, projection); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - gluPickMatrix(gl_x, gl_y, 2, 2, viewport); - glMultMatrixd(projection); - - /* Prepare for picking */ - guint buffer[100][4] = {}; - glSelectBuffer(G_N_ELEMENTS(buffer), (guint*)buffer); - glRenderMode(GL_SELECT); - glInitNames(); - - /* Run picking */ - g_mutex_lock(opengl->objects_lock); - GPtrArray *objects = _objects_to_array(opengl); - for (guint i = 0; i < objects->len; i++) { - glPushName(i); - GritsObject *object = objects->pdata[i]; - object->state.picked = FALSE; - grits_object_pick(object, opengl); - glPopName(); - } - int hits = glRenderMode(GL_RENDER); - g_debug("GritsOpenGL: on_motion_notify - hits=%d ev=%.0lf,%.0lf", - hits, gl_x, gl_y); - for (int i = 0; i < hits; i++) { - //g_debug("\tHit: %d", i); - //g_debug("\t\tcount: %d", buffer[i][0]); - //g_debug("\t\tz1: %f", (float)buffer[i][1]/0x7fffffff); - //g_debug("\t\tz2: %f", (float)buffer[i][2]/0x7fffffff); - //g_debug("\t\tname: %p", (gpointer)buffer[i][3]); - guint index = buffer[i][3]; - GritsObject *object = objects->pdata[index]; - object->state.picked = TRUE; - } - for (guint i = 0; i < objects->len; i++) { - GritsObject *object = objects->pdata[i]; - grits_object_set_pointer(object, object->state.picked); - } - g_ptr_array_free(objects, TRUE); - g_mutex_unlock(opengl->objects_lock); - - /* Test unproject */ - gdouble lat, lon, elev; - grits_viewer_unproject(GRITS_VIEWER(opengl), - gl_x, gl_y, -1, &lat, &lon, &elev); - - /* Cleanup */ - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - - return FALSE; -} - static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _) { g_debug("GritsOpenGL: on_key_press - key=%x, state=%x, plus=%x", @@ -339,6 +405,10 @@ static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _ opengl->wireframe = !opengl->wireframe; gtk_widget_queue_draw(GTK_WIDGET(opengl)); } + if (kv == GDK_p) { + opengl->pickmode = !opengl->pickmode; + gtk_widget_queue_draw(GTK_WIDGET(opengl)); + } #ifdef ROAM_DEBUG else if (kv == GDK_n) roam_sphere_split_one(opengl->sphere); else if (kv == GDK_p) roam_sphere_merge_one(opengl->sphere); @@ -351,16 +421,24 @@ static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _ static gboolean on_chained_event(GritsOpenGL *opengl, GdkEvent *event, gpointer _) { - _foreach_object(opengl, (GFunc)grits_object_event, event); + for (GList *i = opengl->objects->tail; i; i = i->prev) { + struct RenderLevel *level = i->data; + for (GList *j = level->unsorted.next; j; j = j->next) + if (grits_object_event(j->data, event)) + return TRUE; + for (GList *j = level->sorted.next; j; j = j->next) + if (grits_object_event(j->data, event)) + return TRUE; + } return FALSE; } static gboolean _update_errors_cb(gpointer _opengl) { GritsOpenGL *opengl = _opengl; - g_mutex_lock(opengl->sphere_lock); + g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); - g_mutex_unlock(opengl->sphere_lock); + g_mutex_unlock(&opengl->sphere_lock); opengl->ue_source = 0; return FALSE; } @@ -382,10 +460,10 @@ static void on_view_changed(GritsOpenGL *opengl, static gboolean on_idle(GritsOpenGL *opengl) { //g_debug("GritsOpenGL: on_idle"); - g_mutex_lock(opengl->sphere_lock); + g_mutex_lock(&opengl->sphere_lock); if (roam_sphere_split_merge(opengl->sphere)) gtk_widget_queue_draw(GTK_WIDGET(opengl)); - g_mutex_unlock(opengl->sphere_lock); + g_mutex_unlock(&opengl->sphere_lock); return TRUE; } @@ -495,7 +573,7 @@ static void grits_opengl_set_height_func(GritsViewer *_opengl, GritsBounds *boun { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); /* TODO: get points? */ - g_mutex_lock(opengl->sphere_lock); + g_mutex_lock(&opengl->sphere_lock); GList *triangles = roam_sphere_get_intersect(opengl->sphere, TRUE, bounds->n, bounds->s, bounds->e, bounds->w); for (GList *cur = triangles; cur; cur = cur->next) { @@ -511,7 +589,7 @@ static void grits_opengl_set_height_func(GritsViewer *_opengl, GritsBounds *boun } } g_list_free(triangles); - g_mutex_unlock(opengl->sphere_lock); + g_mutex_unlock(&opengl->sphere_lock); } static void _grits_opengl_clear_height_func_rec(RoamTriangle *root) @@ -535,16 +613,45 @@ static void grits_opengl_clear_height_func(GritsViewer *_opengl) _grits_opengl_clear_height_func_rec(opengl->sphere->roots[i]); } +static gint _objects_find(gconstpointer a, gconstpointer b) +{ + const struct RenderLevel *level = a; + const gint *key = b; + return level->num == *key ? 0 : 1; +} + +static gint _objects_sort(gconstpointer _a, gconstpointer _b, gpointer _) +{ + const struct RenderLevel *a = _a; + const struct RenderLevel *b = _b; + return a->num < b->num ? -1 : + a->num > b->num ? 1 : 0; +} + +static void _objects_free(gpointer value, gpointer _) +{ + struct RenderLevel *level = value; + if (level->sorted.next) + g_list_free(level->sorted.next); + if (level->unsorted.next) + g_list_free(level->unsorted.next); + g_free(level); +} + static gpointer grits_opengl_add(GritsViewer *_opengl, GritsObject *object, - gint key, gboolean sort) + gint num, gboolean sort) { g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); - g_mutex_lock(opengl->objects_lock); - struct RenderLevel *level = g_tree_lookup(opengl->objects, (gpointer)(gintptr)key); - if (!level) { + g_mutex_lock(&opengl->objects_lock); + struct RenderLevel *level = NULL; + GList *tmp = g_queue_find_custom(opengl->objects, &num, _objects_find); + if (tmp) { + level = tmp->data; + } else { level = g_new0(struct RenderLevel, 1); - g_tree_insert(opengl->objects, (gpointer)(gintptr)key, level); + level->num = num; + g_queue_insert_sorted(opengl->objects, level, _objects_sort, NULL); } GList *list = sort ? &level->sorted : &level->unsorted; /* Put the link in the list */ @@ -555,7 +662,7 @@ static gpointer grits_opengl_add(GritsViewer *_opengl, GritsObject *object, if (list->next) list->next->prev = link; list->next = link; - g_mutex_unlock(opengl->objects_lock); + g_mutex_unlock(&opengl->objects_lock); return link; } @@ -564,12 +671,12 @@ static GritsObject *grits_opengl_remove(GritsViewer *_opengl, GritsObject *objec g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); GList *link = object->ref; - g_mutex_lock(opengl->objects_lock); + g_mutex_lock(&opengl->objects_lock); /* Just unlink and free it, link->prev is assured */ link->prev->next = link->next; if (link->next) link->next->prev = link->prev; - g_mutex_unlock(opengl->objects_lock); + g_mutex_unlock(&opengl->objects_lock); object->ref = NULL; object->viewer = NULL; g_free(link); @@ -580,30 +687,14 @@ static GritsObject *grits_opengl_remove(GritsViewer *_opengl, GritsObject *objec /**************** * GObject code * ****************/ -static int _objects_cmp(gconstpointer _a, gconstpointer _b, gpointer _) -{ - gintptr a = (gintptr)_a, b = (gintptr)_b; - return a < b ? -1 : - a > b ? 1 : 0; -} -static void _objects_free(gpointer value) -{ - struct RenderLevel *level = value; - if (level->sorted.next) - g_list_free(level->sorted.next); - if (level->unsorted.next) - g_list_free(level->unsorted.next); - g_free(level); -} - G_DEFINE_TYPE(GritsOpenGL, grits_opengl, GRITS_TYPE_VIEWER); static void grits_opengl_init(GritsOpenGL *opengl) { g_debug("GritsOpenGL: init"); - opengl->objects = g_tree_new_full(_objects_cmp, NULL, NULL, _objects_free); - opengl->objects_lock = g_mutex_new(); - opengl->sphere = roam_sphere_new(opengl); - opengl->sphere_lock = g_mutex_new(); + opengl->objects = g_queue_new(); + opengl->sphere = roam_sphere_new(opengl); + g_mutex_init(&opengl->objects_lock); + g_mutex_init(&opengl->sphere_lock); gtk_gl_enable(GTK_WIDGET(opengl)); gtk_widget_add_events(GTK_WIDGET(opengl), GDK_KEY_PRESS_MASK); g_signal_connect(opengl, "map", G_CALLBACK(on_realize), NULL); @@ -631,9 +722,10 @@ static void grits_opengl_finalize(GObject *_opengl) g_debug("GritsOpenGL: finalize"); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); roam_sphere_free(opengl->sphere); - g_tree_destroy(opengl->objects); - g_mutex_free(opengl->objects_lock); - g_mutex_free(opengl->sphere_lock); + g_queue_foreach(opengl->objects, _objects_free, NULL); + g_queue_free(opengl->objects); + g_mutex_clear(&opengl->objects_lock); + g_mutex_clear(&opengl->sphere_lock); G_OBJECT_CLASS(grits_opengl_parent_class)->finalize(_opengl); } static void grits_opengl_class_init(GritsOpenGLClass *klass)