X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=src%2Fgis-opengl.c;h=bb2095113d9830d2bc1ad874396b62a946136dea;hp=ad0b5f4a2cabb56a13745356a3c2b56c648d689a;hb=cd2b3c70807c914687f9051b34a8fe029de300ee;hpb=2b517cba642699c307af4089f94280d9b61e3dff diff --git a/src/gis-opengl.c b/src/gis-opengl.c index ad0b5f4..bb20951 100644 --- a/src/gis-opengl.c +++ b/src/gis-opengl.c @@ -15,9 +15,17 @@ * along with this program. If not, see . */ -/* Tessellation, "finding intersecting triangles" */ -/* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */ -/* http://www.opengl.org/wiki/Alpha_Blending */ +/** + * SECTION:gis-opengl + * @short_description: OpenGL based virtual globe + * + * #GisOpenGL is the core rendering engine used by libgis. Theoretically other + * renderers could be writte, but they have not been. GisOpenGL uses the ROAM + * algorithm for updating surface mesh the planet. The only thing GisOpenGL can + * actually render on it's own is a wireframe of a sphere. + * + * GisOpenGL relies on #GtkGlExt and requires (at least) OpenGL 2.0. + */ #include #include @@ -466,6 +474,15 @@ static gboolean on_idle(GisOpenGL *opengl) /********************* * GisViewer methods * *********************/ +/** + * gis_opengl_new: + * @plugins: the plugins store to use + * @prefs: the preferences object to use + * + * Create a new OpenGL renderer. + * + * Returns: the new #GisOpenGL + */ GisViewer *gis_opengl_new(GisPlugins *plugins, GisPrefs *prefs) { g_debug("GisOpenGL: new");