X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=src%2Fgis-opengl.c;h=9501781f586336dea6faa1e262edef008a5eb6ad;hp=ad0b5f4a2cabb56a13745356a3c2b56c648d689a;hb=5e97f4c0721a5481afbb2d005538e896ac8baf5a;hpb=b87064909e6d20e1ee2995adae0c1ce5cb692d7e diff --git a/src/gis-opengl.c b/src/gis-opengl.c index ad0b5f4..9501781 100644 --- a/src/gis-opengl.c +++ b/src/gis-opengl.c @@ -15,9 +15,17 @@ * along with this program. If not, see . */ -/* Tessellation, "finding intersecting triangles" */ -/* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */ -/* http://www.opengl.org/wiki/Alpha_Blending */ +/** + * SECTION:gis-opengl + * @short_description: OpenGL based virtual globe + * + * #GisOpenGL is the core rendering engine used by libgis. Theoretically other + * renderers could be writte, but they have not been. GisOpenGL uses the ROAM + * algorithm for updating surface mesh the planet. The only thing GisOpenGL can + * actually render on it's own is a wireframe of a sphere. + * + * GisOpenGL relies on #GtkGlExt and requires (at least) OpenGL 2.0. + */ #include #include @@ -107,19 +115,19 @@ static void _set_visuals(GisOpenGL *opengl) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glShadeModel(GL_FLAT); + g_mutex_lock(opengl->sphere_lock); roam_sphere_update_view(opengl->sphere); + g_mutex_unlock(opengl->sphere_lock); } /******************** * Object handleing * ********************/ -static void _draw_tile(GisOpenGL *opengl, GisTile *tile) +static void _draw_tile(GisOpenGL *opengl, GisTile *tile, GList *triangles) { if (!tile || !tile->data) return; - GList *triangles = roam_sphere_get_intersect(opengl->sphere, FALSE, - tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w); if (!triangles) g_warning("GisOpenGL: _draw_tiles - No triangles to draw: edges=%f,%f,%f,%f", tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w); @@ -170,7 +178,9 @@ static void _draw_tile(GisOpenGL *opengl, GisTile *tile) if (lat[2] == 90 || lat[2] == -90) xy[2][0] = 0.5; glEnable(GL_TEXTURE_2D); + glEnable(GL_POLYGON_OFFSET_FILL); glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data); + glPolygonOffset(0, -tile->zindex); glBegin(GL_TRIANGLES); glNormal3dv(tri->p.r->norm); glTexCoord2dv(xy[0]); glVertex3dv((double*)tri->p.r); glNormal3dv(tri->p.m->norm); glTexCoord2dv(xy[1]); glVertex3dv((double*)tri->p.m); @@ -183,18 +193,41 @@ static void _draw_tile(GisOpenGL *opengl, GisTile *tile) static void _draw_tiles(GisOpenGL *opengl, GisTile *tile) { /* Only draw children if possible */ - gboolean has_children = TRUE; + gboolean has_children = FALSE; GisTile *child; gis_tile_foreach(tile, child) - if (!child || !child->data) - has_children = FALSE; - if (has_children) - /* Only draw children */ - gis_tile_foreach(tile, child) - _draw_tiles(opengl, child); - else - /* No children, draw this tile */ - _draw_tile(opengl, tile); + if (child && child->data) + has_children = TRUE; + + GList *triangles = NULL; + if (has_children) { + /* TODO: simplify this */ + const gdouble rows = G_N_ELEMENTS(tile->children); + const gdouble cols = G_N_ELEMENTS(tile->children[0]); + const gdouble lat_dist = tile->edge.n - tile->edge.s; + const gdouble lon_dist = tile->edge.e - tile->edge.w; + const gdouble lat_step = lat_dist / rows; + const gdouble lon_step = lon_dist / cols; + int row, col; + gis_tile_foreach_index(tile, row, col) { + GisTile *child = tile->children[row][col]; + if (child && child->data) { + _draw_tiles(opengl, child); + } else { + const gdouble n = tile->edge.n-(lat_step*(row+0)); + const gdouble s = tile->edge.n-(lat_step*(row+1)); + const gdouble e = tile->edge.w+(lon_step*(col+1)); + const gdouble w = tile->edge.w+(lon_step*(col+0)); + GList *these = roam_sphere_get_intersect(opengl->sphere, FALSE, n, s, e, w); + triangles = g_list_concat(triangles, these); + } + } + } else { + triangles = roam_sphere_get_intersect(opengl->sphere, FALSE, + tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w); + } + if (triangles) + _draw_tile(opengl, tile, triangles); } static void _draw_marker(GisOpenGL *opengl, GisMarker *marker) @@ -204,6 +237,10 @@ static void _draw_marker(GisOpenGL *opengl, GisMarker *marker) gis_viewer_project(GIS_VIEWER(opengl), point->lat, point->lon, point->elev, &px, &py, &pz); + + gint win_width = GTK_WIDGET(opengl)->allocation.width; + gint win_height = GTK_WIDGET(opengl)->allocation.height; + py = win_height - py; if (pz > 1) return; @@ -215,8 +252,7 @@ static void _draw_marker(GisOpenGL *opengl, GisMarker *marker) glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glOrtho(0, GTK_WIDGET(opengl)->allocation.width, - 0, GTK_WIDGET(opengl)->allocation.height, -1, 1); + glOrtho(0, win_width, win_height, 0, -1, 1); glTranslated(px - marker->xoff, py - marker->yoff, 0); @@ -225,11 +261,12 @@ static void _draw_marker(GisOpenGL *opengl, GisMarker *marker) glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, marker->tex); + glDisable(GL_CULL_FACE); glBegin(GL_QUADS); - glTexCoord2f(1, 1); glVertex3f(width, 0 , 0); - glTexCoord2f(1, 0); glVertex3f(width, height, 0); - glTexCoord2f(0, 0); glVertex3f(0 , height, 0); - glTexCoord2f(0, 1); glVertex3f(0 , 0 , 0); + glTexCoord2f(1, 0); glVertex3f(width, 0 , 0); + glTexCoord2f(1, 1); glVertex3f(width, height, 0); + glTexCoord2f(0, 1); glVertex3f(0 , height, 0); + glTexCoord2f(0, 0); glVertex3f(0 , 0 , 0); glEnd(); } @@ -243,14 +280,23 @@ static void _draw_object(GisOpenGL *opengl, GisObject *object) //g_debug("GisOpenGL: draw_object"); /* Skip out of range objects */ if (object->lod > 0) { + /* LOD test */ gdouble eye[3], obj[3]; gis_viewer_get_location(GIS_VIEWER(opengl), &eye[0], &eye[1], &eye[2]); + gdouble elev = eye[2]; lle2xyz(eye[0], eye[1], eye[2], &eye[0], &eye[1], &eye[2]); lle2xyz(object->center.lat, object->center.lon, object->center.elev, &obj[0], &obj[1], &obj[2]); gdouble dist = distd(obj, eye); if (object->lod < dist) return; + + /* Horizon testing */ + gdouble c = EARTH_R+elev; + gdouble a = EARTH_R; + gdouble horizon = sqrt(c*c - a*a); + if (dist > horizon) + return; } /* Draw */ @@ -262,7 +308,11 @@ static void _draw_object(GisOpenGL *opengl, GisObject *object) } else if (GIS_IS_CALLBACK(object)) { _draw_callback(opengl, GIS_CALLBACK(object)); } else if (GIS_IS_TILE(object)) { + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + g_mutex_lock(opengl->sphere_lock); _draw_tiles(opengl, GIS_TILE(object)); + g_mutex_unlock(opengl->sphere_lock); } glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); @@ -313,21 +363,6 @@ struct RenderLevel { GList sorted; }; -static void on_realize(GisOpenGL *opengl, gpointer _) -{ - g_debug("GisOpenGL: on_realize"); - - GdkGLContext *glcontext = gtk_widget_get_gl_context(GTK_WIDGET(opengl)); - GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(GTK_WIDGET(opengl)); - if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext)) - g_assert_not_reached(); - - _set_visuals(opengl); - g_mutex_lock(opengl->sphere_lock); - roam_sphere_update_errors(opengl->sphere); - g_mutex_unlock(opengl->sphere_lock); -} - static gboolean on_configure(GisOpenGL *opengl, GdkEventConfigure *event, gpointer _) { g_debug("GisOpenGL: on_configure"); @@ -351,6 +386,19 @@ static gboolean on_configure(GisOpenGL *opengl, GdkEventConfigure *event, gpoint return FALSE; } +static void on_realize(GisOpenGL *opengl, gpointer _) +{ + g_debug("GisOpenGL: on_realize"); + + GdkGLContext *glcontext = gtk_widget_get_gl_context(GTK_WIDGET(opengl)); + GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(GTK_WIDGET(opengl)); + if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext)) + g_assert_not_reached(); + + _set_visuals(opengl); + on_configure(opengl, NULL, NULL); +} + static gboolean _draw_level(gpointer key, gpointer value, gpointer user_data) { g_debug("GisOpenGL: _draw_level - level=%-4d", (int)key); @@ -433,9 +481,13 @@ static gboolean on_key_press(GisOpenGL *opengl, GdkEventKey *event, gpointer _) return FALSE; } -static gboolean _update_errors_cb(gpointer sphere) +static gboolean _update_errors_cb(gpointer _opengl) { - roam_sphere_update_errors(sphere); + GisOpenGL *opengl = _opengl; + g_mutex_lock(opengl->sphere_lock); + roam_sphere_update_errors(opengl->sphere); + g_mutex_unlock(opengl->sphere_lock); + opengl->ue_source = 0; return FALSE; } static void on_view_changed(GisOpenGL *opengl, @@ -444,8 +496,9 @@ static void on_view_changed(GisOpenGL *opengl, g_debug("GisOpenGL: on_view_changed"); _set_visuals(opengl); #ifndef ROAM_DEBUG - opengl->ue_source = g_idle_add_full(G_PRIORITY_HIGH_IDLE+30, - _update_errors_cb, opengl->sphere, NULL); + if (!opengl->ue_source) + opengl->ue_source = g_idle_add_full(G_PRIORITY_HIGH_IDLE+30, + _update_errors_cb, opengl, NULL); //roam_sphere_update_errors(opengl->sphere); #endif } @@ -466,6 +519,15 @@ static gboolean on_idle(GisOpenGL *opengl) /********************* * GisViewer methods * *********************/ +/** + * gis_opengl_new: + * @plugins: the plugins store to use + * @prefs: the preferences object to use + * + * Create a new OpenGL renderer. + * + * Returns: the new #GisOpenGL + */ GisViewer *gis_opengl_new(GisPlugins *plugins, GisPrefs *prefs) { g_debug("GisOpenGL: new"); @@ -549,6 +611,7 @@ static gpointer gis_opengl_add(GisViewer *_opengl, GisObject *object, g_assert(GIS_IS_OPENGL(_opengl)); GisOpenGL *opengl = GIS_OPENGL(_opengl); _load_object(opengl, object); + g_mutex_lock(opengl->objects_lock); struct RenderLevel *level = g_tree_lookup(opengl->objects, (gpointer)key); if (!level) { level = g_new0(struct RenderLevel, 1); @@ -561,6 +624,7 @@ static gpointer gis_opengl_add(GisViewer *_opengl, GisObject *object, next->prev = list; next->next = list->next; list->next = next; + g_mutex_unlock(opengl->objects_lock); return next; } @@ -571,12 +635,14 @@ static GisObject *gis_opengl_remove(GisViewer *_opengl, gpointer _link) GList *link = _link; GisObject *object = link->data; _unload_object(opengl, object); + g_mutex_lock(opengl->objects_lock); /* Just unlink and free it, link->prev is assured */ link->prev->next = link->next; if (link->next) link->next->prev = link->prev; g_free(link); g_object_unref(object); + g_mutex_unlock(opengl->objects_lock); return object; } @@ -615,6 +681,7 @@ static void gis_opengl_init(GisOpenGL *opengl) g_object_unref(glconfig); opengl->objects = g_tree_new_full(_objects_cmp, NULL, NULL, _objects_free); + opengl->objects_lock = g_mutex_new(); opengl->sphere = roam_sphere_new(opengl); opengl->sphere_lock = g_mutex_new(); @@ -657,6 +724,7 @@ static void gis_opengl_finalize(GObject *_opengl) GisOpenGL *opengl = GIS_OPENGL(_opengl); roam_sphere_free(opengl->sphere); g_tree_destroy(opengl->objects); + g_mutex_free(opengl->objects_lock); g_mutex_free(opengl->sphere_lock); G_OBJECT_CLASS(gis_opengl_parent_class)->finalize(_opengl); }