X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=TODO;h=f797a6f0b6b69cdf5d975e975148adc63a6faa9b;hp=cac456d1ec3d07583c9f3e85504a8a089e73fb6a;hb=ec68f7cad54691d7f394d3f65ed857fa37af046e;hpb=13e5efb9aae0da9f9c3cc6e0c32aafae2037de18 diff --git a/TODO b/TODO index cac456d..f797a6f 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,51 @@ -Road plan ---------- -0.1 - Working - * Fix all memory leaks - * Asynchronous IO and data loading - * Pre-load textures and polys in OpenGL - -0.x - Volume scans - * Display iso surfaces of volume scans - -0.x - GIS - * Replace RIDGE overlays with GIS images - * Set up LLH coordinate system - * Generic Time/Location selection - (not dependent on level 2 listings) - -0.x - More data - * Derived from Level 2: - * Composite reflectivity - * Storm relative motion - * Echo tops - * Warning/watch boxes - * Fronts - * Air pressure - -0.x - Animation - * Loop though times +Miscellaneous +------------- +- Use VertexArrays/VertexBufferObjects/DisplayLists/etc +- Plugins can time/location references too a tree-view +- Organize examples and demo programs + - Add real examples do dist + +GritsObject: + - Improve GritsMarker + - Add min/max LOD + mabye: ? + - Add linked list node to GritsObject for add/remove + +GritsTile: + - Prioritize tile updates + - Only updates visible tiles + - Render correct tile resolution when zooming out + how: + - Update tiles after each render + - Use backfaces to only fetch rendered triangles for each tile + - Only split/update/load tiles that are used + +Roam: + - Find a better way to fix great circle errors + - Improve garbage collection (use timeout?) + - Refactor height functions + - Fix texture rendering at edges w/ linear filtering + +Improve plugins +--------------- +env: + - Config panel + - Add atmosphere, sun, etc + +elev: + - Config panel + - Runtime option to draw heights + +sat: + - Config panel + +map: + - Config panel + - Use local rendering instead of pixmaps + +gps: + - Create/test it + - Config: follow position, draw trace, leave marker + + +vim: ft=txt ts=2 sw=2 sts=2 spell!