X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=TODO;h=2d500cd971b7c609cfb7cf0d5815858b6b1502d8;hp=b1a167eeb519c6d577461cbe9b12b329b295cc3d;hb=cd2b3c70807c914687f9051b34a8fe029de300ee;hpb=ac7156bd84aef88b712f117f7e2f3d847d371719 diff --git a/TODO b/TODO index b1a167e..2d500cd 100644 --- a/TODO +++ b/TODO @@ -1,46 +1,52 @@ -Road plan ---------- -* Use Vertex Arrays/ - VertexBufferObjects/ - DisplayLists/ - glInterleavedArrays -* States/cities/roads overlays - -Roam update ------------ - - x # Gis: - x gis_update_tiles(tiles); - x for (tile in tiles) - x if (need_split(tiles)) - x tiles << split(tile) - x gis_render_surface(Image *img) - x polys = roam_get_intersecting_polies(img) - x for (poly in plies) - x render(img, poly) - - # Roam: - on_view_change: - roam_update_errors(roam) - on_timeout: - split_merge: - if (height_func()) - vertex_heght = roam->height_func() - else - vertex_heght = 0 - - x # GisPluginSrtm: - x on_view_change: - x roam->height_func = srtm_height_func - x gis_update_tiles(tiles) - x for (new_tiles in tiles) - x points = roam_get_intersecting_points(tile) - x for (poly in plies) - x render(img, poly) - - x # GisPluginBmng: - x on_view_change: - x gis_update_tiles(tiles) - x on_render: - x for tile in tiles: - x gis_render_surface(gis, tile) +Miscellaneous +------------- +- Use VertexArrays/VertexBufferObjects/DisplayLists/etc +- Plugins can time/location references too a tree-view + +GisObject: + - Improve GisMarker + - Add min/max LOD + mabye: ? + - Add linked list node to GisObject for add/remove + - Move rendering code to objects intead of GisOpenGL + - How to work with non-opengl renders, do we care? + +GisTile: + - Prioritize tile updates + - Only updates visible tiles + - Render correct tile resolution when zooming out + - Integrate with GisTile? + how: + - Update tiles after each render + - Use backfaces to only fetch rendered triangles for each tile + - Only split/update/load tiles that are used + +Roam: + - Find a better way to fix great circle errors + - Improve garbage collection (use timeout?) + - Refactor height functions + - Fix texture rendering at edges w/ linear filtering + +Improve plugins +--------------- +env: + - Config panel + - Add atmosphere, sun, etc + +elev: + - Config panel + - Runtime option to draw heights + +sat: + - Config panel + +map: + - Config panel + - Use local rendering instead of pixmaps + +gps: + - Create/test it + - Config: follow position, draw trace, leave marker + + +vim: ft=txt ts=2 sw=2 sts=2 spell!