X-Git-Url: http://pileus.org/git/?p=grits;a=blobdiff_plain;f=TODO;h=2d500cd971b7c609cfb7cf0d5815858b6b1502d8;hp=a77a5d69d667eebbb44d738d3bb86d1851e700f9;hb=cd2b3c70807c914687f9051b34a8fe029de300ee;hpb=d01fb11de5bcf91224348bf41abb6788d0af2545 diff --git a/TODO b/TODO index a77a5d6..2d500cd 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,52 @@ -Road plan ---------- -0.x - Misc - * Fix all memory leaks - * Pre-load textures and polys in OpenGL - -0.x - Docs - * Man page with key commands - * UI docs?? - * GTK docs - -0.x - GIS - * States/cities/roads overlays - * NEXRAD LLE listings, click to center - -0.x - Volume scans - * Display iso surfaces of volume scans - -0.x - Animation - * Loop though times - -0.x - More data - * CONUS (composite) radar images - * Derived from Level 2: - * Composite reflectivity - * Storm relative motion - * Echo tops - * Warning/watch boxes - * Fronts - * Air pressure +Miscellaneous +------------- +- Use VertexArrays/VertexBufferObjects/DisplayLists/etc +- Plugins can time/location references too a tree-view + +GisObject: + - Improve GisMarker + - Add min/max LOD + mabye: ? + - Add linked list node to GisObject for add/remove + - Move rendering code to objects intead of GisOpenGL + - How to work with non-opengl renders, do we care? + +GisTile: + - Prioritize tile updates + - Only updates visible tiles + - Render correct tile resolution when zooming out + - Integrate with GisTile? + how: + - Update tiles after each render + - Use backfaces to only fetch rendered triangles for each tile + - Only split/update/load tiles that are used + +Roam: + - Find a better way to fix great circle errors + - Improve garbage collection (use timeout?) + - Refactor height functions + - Fix texture rendering at edges w/ linear filtering + +Improve plugins +--------------- +env: + - Config panel + - Add atmosphere, sun, etc + +elev: + - Config panel + - Runtime option to draw heights + +sat: + - Config panel + +map: + - Config panel + - Use local rendering instead of pixmaps + +gps: + - Create/test it + - Config: follow position, draw trace, leave marker + + +vim: ft=txt ts=2 sw=2 sts=2 spell!