#define GRITS_SKIP_CENTER (1<<2)
#define GRITS_SKIP_STATE (1<<3)
+/* Mouse move threshold for clicking */
+#define GRITS_CLICK_THRESHOLD 8
+
/* Picking states */
typedef struct {
guint picked : 1;
guint selected : 1;
- guint clicking : 1;
+ guint clicking : 6;
} GritsState;
typedef struct _GritsObject GritsObject;