#include "grits-object.h"
-
-/**
- * grits_object_draw:
- * @object: the object
- * @opengl: the viewer the object is being displayed in
- *
- * Perform any OpenGL commands necessasairy to draw the object.
- *
- * The GL_PROJECTION and GL_MODELVIEW matricies and GL_ALL_ATTRIB_BITS will be
- * restored to the default state after the call to draw.
- */
-void grits_object_draw(GritsObject *object, GritsOpenGL *opengl)
+/* Constants */
+enum {
+ SIG_ENTER,
+ SIG_LEAVE,
+ NUM_SIGNALS,
+};
+static guint signals[NUM_SIGNALS];
+
+void grits_object_pickdraw(GritsObject *object, GritsOpenGL *opengl, gboolean pick)
{
GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
if (!klass->draw) {
object->center.lon,
object->center.elev);
- klass->draw(object, opengl);
+ if (pick && klass->pick)
+ klass->pick(object, opengl);
+ else
+ klass->draw(object, opengl);
if (!(object->skip & GRITS_SKIP_STATE)) {
glPopAttrib();
g_mutex_unlock(opengl->sphere_lock);
}
+/**
+ * grits_object_draw:
+ * @object: the object
+ * @opengl: the viewer the object is being displayed in
+ *
+ * Perform any OpenGL commands necessasairy to draw the object.
+ *
+ * The GL_PROJECTION and GL_MODELVIEW matricies and GL_ALL_ATTRIB_BITS will be
+ * restored to the default state after the call to draw.
+ */
+void grits_object_draw(GritsObject *object, GritsOpenGL *opengl)
+{
+ grits_object_pickdraw(object, opengl, FALSE);
+}
+
void grits_object_hide(GritsObject *object, gboolean hidden)
{
GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
gtk_widget_queue_draw(GTK_WIDGET(object->viewer));
}
+/* Event handling */
+void grits_object_pick_begin(GritsObject *object, GritsOpenGL *opengl)
+{
+ object->state.picked = FALSE;
+
+ /* Check for connected signals */
+ for (int i = 0; i < NUM_SIGNALS; i++) {
+ if (g_signal_has_handler_pending(object, signals[i], 0, FALSE)) {
+ /* Someone is watching, render the object _once_ */
+ glPushName((guint)object);
+ grits_object_pickdraw(object, opengl, TRUE);
+ glPopName();
+ return;
+ }
+ }
+}
+
+void grits_object_pick_pointer(GritsObject *object, double x, double y)
+{
+ object->state.picked = TRUE;
+}
+
+void grits_object_pick_end(GritsObject *object)
+{
+ if (object->state.picked) {
+ if (!object->state.selected)
+ g_signal_emit(object, signals[SIG_ENTER], 0);
+ object->state.selected = TRUE;
+ } else {
+ if (object->state.selected)
+ g_signal_emit(object, signals[SIG_LEAVE], 0);
+ object->state.selected = FALSE;
+ }
+}
+
/* GObject stuff */
G_DEFINE_ABSTRACT_TYPE(GritsObject, grits_object, G_TYPE_OBJECT);
static void grits_object_init(GritsObject *object)
static void grits_object_class_init(GritsObjectClass *klass)
{
+ GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
+
+ /**
+ * GritsObject::enter:
+ * @object: the object.
+ *
+ * The ::enter signal is emitted when the pointer moves over the object
+ */
+ signals[SIG_ENTER] = g_signal_new(
+ "enter",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__VOID,
+ G_TYPE_NONE,
+ 0);
+
+ /**
+ * GritsViewer::leave:
+ * @object: the object.
+ *
+ * The ::leave signal is emitted when the pointer moves away from the
+ * object
+ */
+ signals[SIG_LEAVE] = g_signal_new(
+ "leave",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__VOID,
+ G_TYPE_NONE,
+ 0);
}