enum {
SIG_ENTER,
SIG_LEAVE,
+ SIG_CLICKED,
+ SIG_BUTTON_PRESS,
+ SIG_BUTTON_RELEASE,
+ SIG_KEY_PRESS,
+ SIG_KEY_RELEASE,
+ SIG_MOTION,
NUM_SIGNALS,
};
static guint signals[NUM_SIGNALS];
}
}
+void grits_object_event(GritsObject *object, GdkEvent *event)
+{
+ const int map[GDK_EVENT_LAST] = {
+ [GDK_BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_2BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_3BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_BUTTON_RELEASE] SIG_BUTTON_RELEASE,
+ [GDK_KEY_PRESS ] SIG_KEY_PRESS,
+ [GDK_KEY_RELEASE ] SIG_KEY_RELEASE,
+ [GDK_MOTION_NOTIFY ] SIG_MOTION,
+ };
+ if (!object->state.selected)
+ return;
+ guint sig = map[event->type];
+
+ /* Handle button click */
+ if (sig == SIG_BUTTON_PRESS)
+ object->state.clicking = TRUE;
+ if (sig == SIG_BUTTON_RELEASE && object->state.clicking)
+ g_signal_emit(object, signals[SIG_CLICKED], 0, event);
+ if (sig == SIG_BUTTON_RELEASE || sig == SIG_MOTION)
+ object->state.clicking = FALSE;
+
+ /* Emit this signal */
+ if (!g_signal_has_handler_pending(object, signals[sig], 0, FALSE))
+ return;
+ g_signal_emit(object, signals[sig], 0, event);
+}
+
/* GObject stuff */
G_DEFINE_ABSTRACT_TYPE(GritsObject, grits_object, G_TYPE_OBJECT);
static void grits_object_init(GritsObject *object)
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE,
0);
+
+ /**
+ * GritsViewer::clicked:
+ * @object: the object.
+ *
+ * The ::clicked signal is emitted when the user clicks on the object
+ */
+ signals[SIG_CLICKED] = g_signal_new(
+ "clicked",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__VOID,
+ G_TYPE_NONE,
+ 0);
+
+ /**
+ * GritsViewer::button-press:
+ * @object: the object.
+ * @event: the GdkEventButton which triggered this signal
+ *
+ * The ::button-press signal is emitted when a button (typically from a
+ * mouse) is pressed.
+ */
+ signals[SIG_BUTTON_PRESS] = g_signal_new(
+ "button-press",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__POINTER,
+ G_TYPE_NONE,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::button-release:
+ * @object: the object.
+ * @event: the GdkEventButton which triggered this signal
+ *
+ * The ::button-release signal is emitted when a button (typically from
+ * a mouse) is released.
+ */
+ signals[SIG_BUTTON_RELEASE] = g_signal_new(
+ "button-release",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__POINTER,
+ G_TYPE_NONE,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::key-press:
+ * @object: the object.
+ * @event: the GdkEventKey which triggered this signal
+ *
+ * The ::key-press signal is emitted when a key is pressed.
+ */
+ signals[SIG_KEY_PRESS] = g_signal_new(
+ "key-press",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__POINTER,
+ G_TYPE_NONE,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::key-release:
+ * @object: the object.
+ * @event: the GdkEventKey which triggered this signal
+ *
+ * The ::key-release signal is emitted when a key is released.
+ */
+ signals[SIG_KEY_RELEASE] = g_signal_new(
+ "key-release",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__POINTER,
+ G_TYPE_NONE,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::motion:
+ * @object: the object.
+ * @event: the GdkEventMotion which triggered this signal
+ *
+ * The ::motion signal is emitted the pointer moves over the object
+ */
+ signals[SIG_MOTION] = g_signal_new(
+ "motion",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ g_cclosure_marshal_VOID__POINTER,
+ G_TYPE_NONE,
+ 1,
+ G_TYPE_POINTER);
}