double width = da->allocation.width;
double height = da->allocation.height;
double dist = 500*1000; // 500 km
+ double cam = 300*1000; // 500 km
glViewport(0, 0, width, height);
glLoadIdentity();
double rad = atan(height/2*1000.0/dist); // 1px = 1000 meters
double deg = (rad*180)/M_PI;
- gluPerspective(deg*2, width/height, dist-20, dist+20);
+ gluPerspective(deg*2, width/height, cam-20, cam+20);
/* Camera position? */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -dist);
+ glTranslatef(0.0, 0.0, -cam);
//glRotatef(-45, 1, 0, 0);
aweather_gui_gl_end(gui);