/* * Copyright (C) 2009-2010 Andy Spencer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * SECTION:grits-opengl * @short_description: OpenGL based virtual globe * * #GritsOpenGL is the core rendering engine used by grits. Theoretically other * renderers could be writte, but they have not been. GritsOpenGL uses the ROAM * algorithm for updating surface mesh the planet. The only thing GritsOpenGL * can actually render on it's own is a wireframe of a sphere. * * GritsOpenGL requires (at least) OpenGL 2.0. */ #include #include #include #include #include #include #include #include "grits-opengl.h" #include "grits-util.h" #include "gtkgl.h" #include "roam.h" // #define ROAM_DEBUG /* Tessellation, "finding intersecting triangles" */ /* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */ /* http://www.opengl.org/wiki/Alpha_Blending */ /*********** * Helpers * ***********/ static void _set_visuals(GritsOpenGL *opengl) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* Camera 1 */ double lat, lon, elev, rx, ry, rz; grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev); grits_viewer_get_rotation(GRITS_VIEWER(opengl), &rx, &ry, &rz); glRotatef(rx, 1, 0, 0); glRotatef(rz, 0, 0, 1); /* Lighting */ #ifdef ROAM_DEBUG float light_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f}; float light_diffuse[] = {2.0f, 2.0f, 2.0f, 1.0f}; #else float light_ambient[] = {0.2f, 0.2f, 0.2f, 1.0f}; float light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; #endif float light_position[] = {-13*EARTH_R, 1*EARTH_R, 3*EARTH_R, 1.0f}; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); float material_ambient[] = {1.0, 1.0, 1.0, 1.0}; float material_diffuse[] = {1.0, 1.0, 1.0, 1.0}; float material_specular[] = {0.0, 0.0, 0.0, 1.0}; float material_emission[] = {0.0, 0.0, 0.0, 1.0}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission); glDisable(GL_TEXTURE_2D); glDisable(GL_COLOR_MATERIAL); /* Camera 2 */ glTranslatef(0, 0, -elev2rad(elev)); glRotatef(lat, 1, 0, 0); glRotatef(-lon, 0, 1, 0); glDisable(GL_ALPHA_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); #ifndef ROAM_DEBUG glCullFace(GL_BACK); glEnable(GL_CULL_FACE); glClearDepth(1.0); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); #endif glEnable(GL_LINE_SMOOTH); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glShadeModel(GL_FLAT); g_mutex_lock(opengl->sphere_lock); roam_sphere_update_view(opengl->sphere); g_mutex_unlock(opengl->sphere_lock); } /************* * Callbacks * *************/ /* The unsorted/sroted GLists are blank head nodes, * This way us we can remove objects from the level just by fixing up links * I.e. we don't need to do a lookup to remove an object if we have its GList */ struct RenderLevel { GList unsorted; GList sorted; }; static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpointer _) { g_debug("GritsOpenGL: on_configure"); double width = GTK_WIDGET(opengl)->allocation.width; double height = GTK_WIDGET(opengl)->allocation.height; /* Setup OpenGL Window */ glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ang = atan(height/FOV_DIST); gluPerspective(rad2deg(ang)*2, width/height, 1000, 10*EARTH_R); #ifndef ROAM_DEBUG g_mutex_lock(opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); g_mutex_unlock(opengl->sphere_lock); #endif return FALSE; } static gboolean _draw_level(gpointer key, gpointer value, gpointer user_data) { g_debug("GritsOpenGL: _draw_level - level=%-4d", (int)key); GritsOpenGL *opengl = user_data; struct RenderLevel *level = value; int nsorted = 0, nunsorted = 0; GList *cur = NULL; /* Draw opaque objects without sorting */ glDepthMask(TRUE); glClear(GL_DEPTH_BUFFER_BIT); for (cur = level->unsorted.next; cur; cur = cur->next, nunsorted++) grits_object_draw(GRITS_OBJECT(cur->data), opengl); /* Freeze depth buffer and draw transparent objects sorted */ /* TODO: sorting */ //glDepthMask(FALSE); glAlphaFunc(GL_GREATER, 0.1); for (cur = level->sorted.next; cur; cur = cur->next, nsorted++) grits_object_draw(GRITS_OBJECT(cur->data), opengl); /* TODO: Prune empty levels */ g_debug("GritsOpenGL: _draw_level - drew %d,%d objects", nunsorted, nsorted); return FALSE; } static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _) { g_debug("GritsOpenGL: on_expose - begin"); glClear(GL_COLOR_BUFFER_BIT); _set_visuals(opengl); #ifdef ROAM_DEBUG glColor4f(1.0, 1.0, 1.0, 1.0); glLineWidth(2); glDisable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); roam_sphere_draw(opengl->sphere); (void)_draw_level; //roam_sphere_draw_normals(opengl->sphere); #else g_mutex_lock(opengl->objects_lock); g_tree_foreach(opengl->objects, _draw_level, opengl); if (opengl->wireframe) { glClear(GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); roam_sphere_draw(opengl->sphere); g_tree_foreach(opengl->objects, _draw_level, opengl); } g_mutex_unlock(opengl->objects_lock); #endif gtk_gl_end(GTK_WIDGET(opengl)); g_debug("GritsOpenGL: on_expose - end\n"); return FALSE; } static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _) { g_debug("GritsOpenGL: on_key_press - key=%x, state=%x, plus=%x", event->keyval, event->state, GDK_plus); guint kv = event->keyval; /* Testing */ if (kv == GDK_w) { opengl->wireframe = !opengl->wireframe; gtk_widget_queue_draw(GTK_WIDGET(opengl)); } #ifdef ROAM_DEBUG else if (kv == GDK_n) roam_sphere_split_one(opengl->sphere); else if (kv == GDK_p) roam_sphere_merge_one(opengl->sphere); else if (kv == GDK_r) roam_sphere_split_merge(opengl->sphere); else if (kv == GDK_u) roam_sphere_update_errors(opengl->sphere); gtk_widget_queue_draw(GTK_WIDGET(opengl)); #endif return FALSE; } static gboolean _update_errors_cb(gpointer _opengl) { GritsOpenGL *opengl = _opengl; g_mutex_lock(opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); g_mutex_unlock(opengl->sphere_lock); opengl->ue_source = 0; return FALSE; } static void on_view_changed(GritsOpenGL *opengl, gdouble _1, gdouble _2, gdouble _3) { g_debug("GritsOpenGL: on_view_changed"); _set_visuals(opengl); #ifndef ROAM_DEBUG if (!opengl->ue_source) opengl->ue_source = g_idle_add_full(G_PRIORITY_HIGH_IDLE+30, _update_errors_cb, opengl, NULL); //roam_sphere_update_errors(opengl->sphere); #else (void)_update_errors_cb; #endif } static gboolean on_idle(GritsOpenGL *opengl) { //g_debug("GritsOpenGL: on_idle"); g_mutex_lock(opengl->sphere_lock); if (roam_sphere_split_merge(opengl->sphere)) gtk_widget_queue_draw(GTK_WIDGET(opengl)); g_mutex_unlock(opengl->sphere_lock); return TRUE; } static void on_realize(GritsOpenGL *opengl, gpointer _) { g_debug("GritsOpenGL: on_realize"); gtk_gl_begin(GTK_WIDGET(opengl)); /* Connect signals and idle functions now that opengl is fully initialized */ gtk_widget_add_events(GTK_WIDGET(opengl), GDK_KEY_PRESS_MASK); g_signal_connect(opengl, "configure-event", G_CALLBACK(on_configure), NULL); g_signal_connect(opengl, "expose-event", G_CALLBACK(on_expose), NULL); g_signal_connect(opengl, "key-press-event", G_CALLBACK(on_key_press), NULL); g_signal_connect(opengl, "location-changed", G_CALLBACK(on_view_changed), NULL); g_signal_connect(opengl, "rotation-changed", G_CALLBACK(on_view_changed), NULL); #ifndef ROAM_DEBUG opengl->sm_source[0] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+30, 33, (GSourceFunc)on_idle, opengl, NULL); opengl->sm_source[1] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+10, 500, (GSourceFunc)on_idle, opengl, NULL); #else (void)on_idle; (void)_update_errors_cb; #endif /* Re-queue resize incase configure was triggered before realize */ gtk_widget_queue_resize(GTK_WIDGET(opengl)); } /********************* * GritsViewer methods * *********************/ /** * grits_opengl_new: * @plugins: the plugins store to use * @prefs: the preferences object to use * * Create a new OpenGL renderer. * * Returns: the new #GritsOpenGL */ GritsViewer *grits_opengl_new(GritsPlugins *plugins, GritsPrefs *prefs) { g_debug("GritsOpenGL: new"); GritsViewer *opengl = g_object_new(GRITS_TYPE_OPENGL, NULL); grits_viewer_setup(opengl, plugins, prefs); return opengl; } static void grits_opengl_center_position(GritsViewer *_opengl, gdouble lat, gdouble lon, gdouble elev) { glRotatef(lon, 0, 1, 0); glRotatef(-lat, 1, 0, 0); glTranslatef(0, 0, elev2rad(elev)); } static void grits_opengl_project(GritsViewer *_opengl, gdouble lat, gdouble lon, gdouble elev, gdouble *px, gdouble *py, gdouble *pz) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); gdouble x, y, z; lle2xyz(lat, lon, elev, &x, &y, &z); gluProject(x, y, z, opengl->sphere->view->model, opengl->sphere->view->proj, opengl->sphere->view->view, px, py, pz); } static void grits_opengl_set_height_func(GritsViewer *_opengl, GritsBounds *bounds, RoamHeightFunc height_func, gpointer user_data, gboolean update) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); /* TODO: get points? */ g_mutex_lock(opengl->sphere_lock); GList *triangles = roam_sphere_get_intersect(opengl->sphere, TRUE, bounds->n, bounds->s, bounds->e, bounds->w); for (GList *cur = triangles; cur; cur = cur->next) { RoamTriangle *tri = cur->data; RoamPoint *points[] = {tri->p.l, tri->p.m, tri->p.r, tri->split}; for (int i = 0; i < G_N_ELEMENTS(points); i++) { if (bounds->n >= points[i]->lat && points[i]->lat >= bounds->s && bounds->e >= points[i]->lon && points[i]->lon >= bounds->w) { points[i]->height_func = height_func; points[i]->height_data = user_data; roam_point_update_height(points[i]); } } } g_list_free(triangles); g_mutex_unlock(opengl->sphere_lock); } static void _grits_opengl_clear_height_func_rec(RoamTriangle *root) { if (!root) return; RoamPoint *points[] = {root->p.l, root->p.m, root->p.r, root->split}; for (int i = 0; i < G_N_ELEMENTS(points); i++) { points[i]->height_func = NULL; points[i]->height_data = NULL; roam_point_update_height(points[i]); } _grits_opengl_clear_height_func_rec(root->kids[0]); _grits_opengl_clear_height_func_rec(root->kids[1]); } static void grits_opengl_clear_height_func(GritsViewer *_opengl) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); for (int i = 0; i < G_N_ELEMENTS(opengl->sphere->roots); i++) _grits_opengl_clear_height_func_rec(opengl->sphere->roots[i]); } static gpointer grits_opengl_add(GritsViewer *_opengl, GritsObject *object, gint key, gboolean sort) { g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); g_mutex_lock(opengl->objects_lock); struct RenderLevel *level = g_tree_lookup(opengl->objects, (gpointer)key); if (!level) { level = g_new0(struct RenderLevel, 1); g_tree_insert(opengl->objects, (gpointer)key, level); } GList *list = sort ? &level->sorted : &level->unsorted; /* Put the link in the list */ GList *link = g_new0(GList, 1); link->data = object; link->prev = list; link->next = list->next; if (list->next) list->next->prev = link; list->next = link; g_mutex_unlock(opengl->objects_lock); return link; } static GritsObject *grits_opengl_remove(GritsViewer *_opengl, gpointer _link) { g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); GList *link = _link; g_mutex_lock(opengl->objects_lock); GritsObject *object = link->data; /* Just unlink and free it, link->prev is assured */ link->prev->next = link->next; if (link->next) link->next->prev = link->prev; g_mutex_unlock(opengl->objects_lock); g_free(link); g_object_unref(object); return object; } /**************** * GObject code * ****************/ static int _objects_cmp(gconstpointer _a, gconstpointer _b, gpointer _) { gint a = (int)_a, b = (int)_b; return a < b ? -1 : a > b ? 1 : 0; } static void _objects_free(gpointer value) { struct RenderLevel *level = value; if (level->sorted.next) g_list_free(level->sorted.next); if (level->unsorted.next) g_list_free(level->unsorted.next); g_free(level); } G_DEFINE_TYPE(GritsOpenGL, grits_opengl, GRITS_TYPE_VIEWER); static void grits_opengl_init(GritsOpenGL *opengl) { g_debug("GritsOpenGL: init"); opengl->objects = g_tree_new_full(_objects_cmp, NULL, NULL, _objects_free); opengl->objects_lock = g_mutex_new(); opengl->sphere = roam_sphere_new(opengl); opengl->sphere_lock = g_mutex_new(); gtk_gl_enable(GTK_WIDGET(opengl)); g_signal_connect(opengl, "realize", G_CALLBACK(on_realize), NULL); } static void grits_opengl_dispose(GObject *_opengl) { g_debug("GritsOpenGL: dispose"); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); if (opengl->sm_source[0]) { g_source_remove(opengl->sm_source[0]); opengl->sm_source[0] = 0; } if (opengl->sm_source[1]) { g_source_remove(opengl->sm_source[1]); opengl->sm_source[1] = 0; } if (opengl->ue_source) { g_source_remove(opengl->ue_source); opengl->ue_source = 0; } G_OBJECT_CLASS(grits_opengl_parent_class)->dispose(_opengl); } static void grits_opengl_finalize(GObject *_opengl) { g_debug("GritsOpenGL: finalize"); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); roam_sphere_free(opengl->sphere); g_tree_destroy(opengl->objects); g_mutex_free(opengl->objects_lock); g_mutex_free(opengl->sphere_lock); G_OBJECT_CLASS(grits_opengl_parent_class)->finalize(_opengl); } static void grits_opengl_class_init(GritsOpenGLClass *klass) { g_debug("GritsOpenGL: class_init"); GObjectClass *gobject_class = G_OBJECT_CLASS(klass); gobject_class->finalize = grits_opengl_finalize; gobject_class->dispose = grits_opengl_dispose; GritsViewerClass *viewer_class = GRITS_VIEWER_CLASS(klass); viewer_class->center_position = grits_opengl_center_position; viewer_class->project = grits_opengl_project; viewer_class->clear_height_func = grits_opengl_clear_height_func; viewer_class->set_height_func = grits_opengl_set_height_func; viewer_class->add = grits_opengl_add; viewer_class->remove = grits_opengl_remove; }