void main() { gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_Position[0] = 1; //gl_Vertex[0]; gl_Position[1] = 1; //gl_Vertex[1]; gl_Position[2] = 1; //gl_Vertex[2]; vec4 projected = gl_ModelViewProjectionMatrix * gl_Vertex; gl_Position = projected; //gl_Position[3] = 100 + gl_Vertex[3]; //gl_Position = gl_Vertex; }