8 #include "aweather-gui.h"
26 static layer_t layers[] = {
27 [LAYER_TOPO] = { "Overlays/" "Topo/" "Short/" "%s_Topo_Short.jpg", 1, 0 },
28 [LAYER_COUNTY] = { "Overlays/" "County/" "Short/" "%s_County_Short.gif", 3, 0 },
29 [LAYER_RIVERS] = { "Overlays/" "Rivers/" "Short/" "%s_Rivers_Short.gif", 4, 0 },
30 [LAYER_HIGHWAYS] = { "Overlays/" "Highways/" "Short/" "%s_Highways_Short.gif", 5, 0 },
31 [LAYER_CITY] = { "Overlays/" "Cities/" "Short/" "%s_City_Short.gif", 6, 0 },
34 static AWeatherGui *gui = NULL;
37 * Load an image into an OpenGL texture
38 * \param filename Path to the image file
39 * \return The OpenGL identifier for the texture
41 void load_texture(gchar *filename, gpointer _layer)
43 layer_t *layer = _layer;
44 aweather_gui_gl_begin(gui);
47 GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(filename, NULL);
49 g_warning("Failed to load texture: %s", filename);
50 guchar *pixels = gdk_pixbuf_get_pixels(pixbuf);
51 int width = gdk_pixbuf_get_width(pixbuf);
52 int height = gdk_pixbuf_get_height(pixbuf);
53 int format = gdk_pixbuf_get_has_alpha(pixbuf) ? GL_RGBA : GL_RGB;
56 glGenTextures(1, &layer->tex);
57 glBindTexture(GL_TEXTURE_2D, layer->tex); // 2d texture (x and y size)
59 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
60 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
61 format, GL_UNSIGNED_BYTE, pixels);
62 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
63 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
65 g_message("loaded image: w=%-3d h=%-3d fmt=%x px=(%02x,%02x,%02x,%02x) img=%s",
66 width, height, format, pixels[0], pixels[1], pixels[2], pixels[3],
67 g_path_get_basename(filename));
69 aweather_gui_gl_end(gui);
72 gtk_widget_queue_draw(aweather_gui_get_widget(gui, "drawing"));
75 static void set_site(AWeatherView *view, gchar *site, gpointer user_data)
77 g_message("location changed to %s", site);
78 for (int i = 0; i < LAYER_COUNT; i++) {
79 gchar *base = "http://radar.weather.gov/ridge/";
80 gchar *path = g_strdup_printf(layers[i].fmt, site);
81 cache_file(base, path, load_texture, &layers[i]);
86 static gboolean expose(GtkWidget *da, GdkEventExpose *event, gpointer user_data)
88 g_message("ridge:expose");
90 glEnable(GL_TEXTURE_2D);
93 for (int i = 0; i < LAYER_COUNT; i++) {
94 glBindTexture(GL_TEXTURE_2D, layers[i].tex);
97 glTexCoord2f(0.0, 0.0); glVertex3f(250*1000*-1.0, 250*1000* 1.0, layers[i].z);
98 glTexCoord2f(0.0, 1.0); glVertex3f(250*1000*-1.0, 250*1000*-1.0, layers[i].z);
99 glTexCoord2f(1.0, 1.0); glVertex3f(250*1000* 1.0, 250*1000*-1.0, layers[i].z);
100 glTexCoord2f(1.0, 0.0); glVertex3f(250*1000* 1.0, 250*1000* 1.0, layers[i].z);
108 gboolean ridge_init(AWeatherGui *_gui)
111 GtkDrawingArea *drawing = GTK_DRAWING_AREA(aweather_gui_get_widget(gui, "drawing"));
112 AWeatherView *view = aweather_gui_get_view(gui);
114 /* Set up OpenGL Stuff */
115 g_signal_connect(drawing, "expose-event", G_CALLBACK(expose), NULL);
116 g_signal_connect(view, "location-changed", G_CALLBACK(set_site), NULL);