]> Pileus Git - grits/blob - src/objects/grits-object.c
Add mouse enter/leave signals to objects
[grits] / src / objects / grits-object.c
1 /*
2  * Copyright (C) 2009-2010 Andy Spencer <andy753421@gmail.com>
3  *
4  * This program is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
16  */
17
18 /**
19  * SECTION:grits-object
20  * @short_description: Base class for drawing operations
21  *
22  * Objects in grits are things which can be added to the viewer and will be
23  * displayed to the user. Each object has information such as it's location and
24  * level of detail which are used by the viewer to determine which objects
25  * should be drawn.
26  *
27  * Each #GritsObject is also a #GObject, but not every GObject in grits is a
28  * GritsObject. The "Object" part of the name is just coincidence.
29  */
30
31 #include <config.h>
32 #include <math.h>
33 #include <GL/gl.h>
34
35 #include "grits-object.h"
36
37 /* Constants */
38 enum {
39         SIG_ENTER,
40         SIG_LEAVE,
41         NUM_SIGNALS,
42 };
43 static guint signals[NUM_SIGNALS];
44
45 void grits_object_pickdraw(GritsObject *object, GritsOpenGL *opengl, gboolean pick)
46 {
47         GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
48         if (!klass->draw) {
49                 g_warning("GritsObject: draw - Unimplemented");
50                 return;
51         }
52
53         /* Skip hidden objects */
54         if (object->hidden)
55                 return;
56
57         /* Support GritsTester */
58         if (!GRITS_IS_OPENGL(opengl)) {
59                 g_debug("GritsObject: draw - drawing raw object");
60                 klass->draw(object, opengl);
61                 return;
62         }
63
64         /* Calculae distance for LOD and horizon tests */
65         GritsPoint *center = &object->center;
66         if ((!(object->skip & GRITS_SKIP_LOD) ||
67              !(object->skip & GRITS_SKIP_HORIZON)) &&
68             (center->elev != -EARTH_R)) {
69                 /* LOD test */
70                 gdouble eye[3], obj[3];
71                 grits_viewer_get_location(GRITS_VIEWER(opengl),
72                                 &eye[0], &eye[1], &eye[2]);
73                 gdouble elev = eye[2];
74                 lle2xyz(eye[0], eye[1], eye[2],
75                                 &eye[0], &eye[1], &eye[2]);
76                 lle2xyz(center->lat, center->lon, center->elev,
77                                 &obj[0], &obj[1], &obj[2]);
78                 gdouble dist = distd(obj, eye);
79
80                 /* Level of detail test */
81                 if (!(object->skip & GRITS_SKIP_LOD)
82                                 && object->lod > 0) {
83                         if (object->lod < dist)
84                                 return;
85                 }
86
87                 /* Horizon test */
88                 if (!(object->skip & GRITS_SKIP_HORIZON)) {
89                         gdouble c = EARTH_R+elev;
90                         gdouble a = EARTH_R;
91                         gdouble horizon = sqrt(c*c - a*a);
92                         if (dist > horizon)
93                                 return;
94                 }
95         }
96
97         /* Save state, draw, restore state */
98         g_mutex_lock(opengl->sphere_lock);
99         if (!(object->skip & GRITS_SKIP_STATE)) {
100                 glPushAttrib(GL_ALL_ATTRIB_BITS);
101                 glMatrixMode(GL_PROJECTION); glPushMatrix();
102                 glMatrixMode(GL_MODELVIEW);  glPushMatrix();
103         }
104
105         if (!(object->skip & GRITS_SKIP_CENTER))
106                 grits_viewer_center_position(GRITS_VIEWER(opengl),
107                                 object->center.lat,
108                                 object->center.lon,
109                                 object->center.elev);
110
111         if (pick && klass->pick)
112                 klass->pick(object, opengl);
113         else
114                 klass->draw(object, opengl);
115
116         if (!(object->skip & GRITS_SKIP_STATE)) {
117                 glPopAttrib();
118                 glMatrixMode(GL_PROJECTION); glPopMatrix();
119                 glMatrixMode(GL_MODELVIEW);  glPopMatrix();
120         }
121         g_mutex_unlock(opengl->sphere_lock);
122 }
123
124 /**
125  * grits_object_draw:
126  * @object: the object
127  * @opengl: the viewer the object is being displayed in
128  *
129  * Perform any OpenGL commands necessasairy to draw the object.
130  *
131  * The GL_PROJECTION and GL_MODELVIEW matricies and GL_ALL_ATTRIB_BITS will be
132  * restored to the default state after the call to draw.
133  */
134 void grits_object_draw(GritsObject *object, GritsOpenGL *opengl)
135 {
136         grits_object_pickdraw(object, opengl, FALSE);
137 }
138
139 void grits_object_hide(GritsObject *object, gboolean hidden)
140 {
141         GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
142         object->hidden = hidden;
143         if (klass->hide)
144                 klass->hide(object, hidden);
145 }
146
147 void grits_object_queue_draw(GritsObject *object)
148 {
149         if (object->viewer)
150                 gtk_widget_queue_draw(GTK_WIDGET(object->viewer));
151 }
152
153 /* Event handling */
154 void grits_object_pick_begin(GritsObject *object, GritsOpenGL *opengl)
155 {
156         object->state.picked = FALSE;
157
158         /* Check for connected signals */
159         for (int i = 0; i < NUM_SIGNALS; i++) {
160                 if (g_signal_has_handler_pending(object, signals[i], 0, FALSE)) {
161                         /* Someone is watching, render the object _once_ */
162                         glPushName((guint)object);
163                         grits_object_pickdraw(object, opengl, TRUE);
164                         glPopName();
165                         return;
166                 }
167         }
168 }
169
170 void grits_object_pick_pointer(GritsObject *object, double x, double y)
171 {
172         object->state.picked = TRUE;
173 }
174
175 void grits_object_pick_end(GritsObject *object)
176 {
177         if (object->state.picked) {
178                 if (!object->state.selected)
179                         g_signal_emit(object, signals[SIG_ENTER], 0);
180                 object->state.selected = TRUE;
181         } else {
182                 if (object->state.selected)
183                         g_signal_emit(object, signals[SIG_LEAVE], 0);
184                 object->state.selected = FALSE;
185         }
186 }
187
188 /* GObject stuff */
189 G_DEFINE_ABSTRACT_TYPE(GritsObject, grits_object, G_TYPE_OBJECT);
190 static void grits_object_init(GritsObject *object)
191 {
192         object->center.lat  =  0;
193         object->center.lon  =  0;
194         object->center.elev = -EARTH_R;
195 }
196
197 static void grits_object_class_init(GritsObjectClass *klass)
198 {
199         GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
200
201         /**
202          * GritsObject::enter:
203          * @object: the object.
204          *
205          * The ::enter signal is emitted when the pointer moves over the object
206          */
207         signals[SIG_ENTER] = g_signal_new(
208                         "enter",
209                         G_TYPE_FROM_CLASS(gobject_class),
210                         G_SIGNAL_RUN_LAST,
211                         0,
212                         NULL,
213                         NULL,
214                         g_cclosure_marshal_VOID__VOID,
215                         G_TYPE_NONE,
216                         0);
217
218         /**
219          * GritsViewer::leave:
220          * @object: the object.
221          *
222          * The ::leave signal is emitted when the pointer moves away from the
223          * object
224          */
225         signals[SIG_LEAVE] = g_signal_new(
226                         "leave",
227                         G_TYPE_FROM_CLASS(gobject_class),
228                         G_SIGNAL_RUN_LAST,
229                         0,
230                         NULL,
231                         NULL,
232                         g_cclosure_marshal_VOID__VOID,
233                         G_TYPE_NONE,
234                         0);
235 }