3 - Use VertexArrays/VertexBufferObjects/DisplayLists/etc
4 - Plugins can time/location references too a tree-view
10 - Add linked list node to GisObject for add/remove
11 - Move rendering code to objects intead of GisOpenGL
12 - How to work with non-opengl renders, do we care?
15 - Prioritize tile updates
16 - Only updates visible tiles
17 - Render correct tile resolution when zooming out
18 - Integrate with GisTile?
20 - Update tiles after each render
21 - Use backfaces to only fetch rendered triangles for each tile
22 - Only split/update/load tiles that are used
25 - Find a better way to fix great circle errors
26 - Improve garbage collection (use timeout?)
27 - Refactor height functions
28 - Fix texture rendering at edges w/ linear filtering
34 - Add atmosphere, sun, etc
38 - Runtime option to draw heights
45 - Use local rendering instead of pixmaps
49 - Config: follow position, draw trace, leave marker
52 vim: ft=txt ts=2 sw=2 sts=2 spell!