3 - Use VertexArrays/VertexBufferObjects/DisplayLists/etc
4 - Plugins can time/location references too a tree-view
11 - Prioritize tile updates
12 - Only updates visible tiles
13 - Render correct tile resolution when zooming out
14 - Integrate with GisTile?
17 - Find a better way to fix great circle errors
18 - Improve garbage collection (use timeout?)
19 - Refactor height functions
20 - Fix texture rendering at edges w/ linear filtering
26 - Add atmosphere, sun, etc
30 - Runtime option to draw heights
37 - Use local rendering instead of pixmaps
41 - Config: follow position, draw trace, leave marker
44 vim: ft=txt ts=2 sw=2 sts=2 spell!