5 * Asynchronous IO and data loading
6 * Pre-load textures and polys in OpenGL
7 * GObject integration (plugin object/interface)
8 * `Refresh button' (pull new level 2 data)
11 * Display iso surfaces of volume scans
14 * Replace RIDGE overlays with GIS images
15 * Set up LLH coordinate system
16 * Generic Time/Location selection
17 (not dependent on level 2 listings)
20 * Derived from Level 2:
21 * Composite reflectivity
22 * Storm relative motion