This helps prevent excess radars from being loaded.
for (city_t *city = cities; city->type; city++) {
if (city->type == LOCATION_CITY && g_str_equal(city->code, site)) {
grits_viewer_set_location(gui->viewer,
- city->pos.lat, city->pos.lon, EARTH_R/25);
+ city->pos.lat, city->pos.lon, EARTH_R/35);
break;
}
}
gdouble lat, gdouble lon, gdouble elev,
gpointer _site)
{
- static gdouble min_dist = EARTH_R / 20;
+ static gdouble min_dist = EARTH_R / 30;
RadarSite *site = _site;
/* Calculate distance, could cache xyz values */