*data = buf;
/* debug */
- static int fi = 0;
- char fname[128];
- sprintf(fname, "image-%d.ppm", fi);
- FILE *fp = fopen(fname, "w+");
- fprintf(fp, "P6\n");
- fprintf(fp, "# Foo\n");
- fprintf(fp, "%d %d\n", *width, *height);
- fprintf(fp, "255\n");
- fwrite(buf, 3, *width * *height, fp);
- fclose(fp);
- fi++;
+ //static int fi = 0;
+ //char fname[128];
+ //sprintf(fname, "image-%d.ppm", fi);
+ //FILE *fp = fopen(fname, "w+");
+ //fprintf(fp, "P6\n");
+ //fprintf(fp, "# Foo\n");
+ //fprintf(fp, "%d %d\n", *width, *height);
+ //fprintf(fp, "255\n");
+ //fwrite(buf, 3, *width * *height, fp);
+ //fclose(fp);
+ //fi++;
}
/* Load a sweep as the active texture */
glTexCoord2d(0.0, ((double)ri)/sweep->h.nrays); glVertex3f(lx*near_dist, ly*near_dist, 0.); // near left
glTexCoord2d(0.7, ((double)ri)/sweep->h.nrays); glVertex3f(lx*far_dist, ly*far_dist, 0.); // far left
}
- g_print("ri=%d, nr=%d, bw=%f\n", _ri, sweep->h.nrays, sweep->h.beam_width);
+ //g_print("ri=%d, nr=%d, bw=%f\n", _ri, sweep->h.nrays, sweep->h.beam_width);
glEnd();
/* Texture debug */
//glBegin(GL_QUADS);
/* Parse hard coded file.. */
RSL_read_these_sweeps("all", NULL);
//RSL_read_these_sweeps("all", NULL);
- Radar *radar = RSL_wsr88d_to_radar("/scratch/aweather/data/KNQA_20090501_1925", "KNQA");
+ Radar *radar = RSL_wsr88d_to_radar("/scratch/aweather/data/KNQA_20090501_1925.raw", "KNQA");
RSL_load_refl_color_table();
RSL_get_color_table(RSL_RED_TABLE, red, &nred);
RSL_get_color_table(RSL_GREEN_TABLE, green, &ngreen);