buf[buf_i+0] = colormap->data[val][0];
buf[buf_i+1] = colormap->data[val][1];
buf[buf_i+2] = colormap->data[val][2];
- buf[buf_i+3] = colormap->data[val][3]/2; // TESTING
+ buf[buf_i+3] = colormap->data[val][3]*0.75; // TESTING
if (val == BADVAL || val == RFVAL || val == APFLAG ||
val == NOTFOUND_H || val == NOTFOUND_V || val == NOECHO) {
buf[buf_i+3] = 0x00; // transparent