guint *tex = tile->data;
glBindTexture(GL_TEXTURE_2D, *tex);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 4, 2048, 2048, 0,
guint *tex = tile->data;
glBindTexture(GL_TEXTURE_2D, *tex);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 4, 2048, 2048, 0,