double lx = sin(angle);
double ly = cos(angle);
- double near_dist = ray->h.range_bin1;
- double far_dist = ray->h.nbins*ray->h.gate_size + ray->h.range_bin1;
+ double near_dist = ray->h.range_bin1 - ((double)ray->h.gate_size/2.);
+ double far_dist = near_dist + (double)ray->h.nbins*ray->h.gate_size;
/* (find middle of bin) / scale for opengl */
// near left