- AWeatherColormap *cm = &level2->colormap[0];
- level2->volume->color[0] = cm->data[(gint)level][0];
- level2->volume->color[1] = cm->data[(gint)level][1];
- level2->volume->color[2] = cm->data[(gint)level][2];
- level2->volume->color[3] = cm->data[(gint)level][3];
+ guint8 *data = colormap_get(&level2->colormap[0], level);
+ level2->volume->color[0] = data[0];
+ level2->volume->color[1] = data[1];
+ level2->volume->color[2] = data[2];
+ level2->volume->color[3] = data[3];