]> Pileus Git - aweather/blobdiff - src/plugin-ridge.c
* Fixing some async issue (w/ gthread_init)
[aweather] / src / plugin-ridge.c
index a9838b9b0c16095fb23ca6c4be92ee2b95459107..646878c834d4d303da5ea5c272bc775ae0fc0490 100644 (file)
@@ -111,7 +111,8 @@ void load_texture(AWeatherRidge *self, layer_t *layer, gchar *filename)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 
        char *base = g_path_get_basename(filename);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 
        char *base = g_path_get_basename(filename);
-       g_message("loaded image:  w=%-3d  h=%-3d  fmt=%x  px=(%02x,%02x,%02x,%02x)  img=%s",
+       g_debug("AWeatherRidge: load_texture - "
+               "w=%-3d  h=%-3d  fmt=%x  px=(%02x,%02x,%02x,%02x)  img=%s",
                width, height, format, pixels[0], pixels[1], pixels[2], pixels[3],
                base);
        g_free(base);
                width, height, format, pixels[0], pixels[1], pixels[2], pixels[3],
                base);
        g_free(base);
@@ -144,7 +145,7 @@ void cached_cb(gchar *filename, gboolean updated, gpointer _udata)
  *************/
 static void on_site_changed(AWeatherView *view, gchar *site, AWeatherRidge *self)
 {
  *************/
 static void on_site_changed(AWeatherView *view, gchar *site, AWeatherRidge *self)
 {
-       g_message("site changed to %s", site);
+       g_debug("AWeatherRidge: on_site_changed - site=%s", site);
        for (int i = 0; i < LAYER_COUNT; i++) {
                gchar *base = "http://radar.weather.gov/ridge/";
                gchar *path  = g_strdup_printf(layers[i].fmt, site);
        for (int i = 0; i < LAYER_COUNT; i++) {
                gchar *base = "http://radar.weather.gov/ridge/";
                gchar *path  = g_strdup_printf(layers[i].fmt, site);
@@ -198,7 +199,7 @@ static void aweather_ridge_expose(AWeatherPlugin *_ridge)
 {
        AWeatherRidge *ridge = AWEATHER_RIDGE(_ridge);
 
 {
        AWeatherRidge *ridge = AWEATHER_RIDGE(_ridge);
 
-       g_message("ridge:expose");
+       g_debug("AWeatherRidge: expose");
        glPushMatrix();
        glEnable(GL_TEXTURE_2D);
        glColor4f(1,1,1,1);
        glPushMatrix();
        glEnable(GL_TEXTURE_2D);
        glColor4f(1,1,1,1);