- glViewport (0, 0, da->allocation.width, da->allocation.height);
- glOrtho (-10,10,-10,10,-20050,10000);
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glViewport(0, 0, da->allocation.width, da->allocation.height);
+ glOrtho(-10,10,-10,10,-20050,10000);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);