- double x,y,z;
- double coords; // Texture coordinantes
- double norm[3]; // Vertex normal
- int refs; // Reference count
+ gdouble x,y,z; // Model coordinates
+ gdouble px,py,pz; // Projected coordinates
+
+ gboolean cached; // Height/projection cached
+
+ gint tris; // Associated triangles
+ gdouble norm[3]; // Vertex normal
+
+ WmsCacheNode *node; // TODO: don't depend on wms