glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_DEPTH_TEST);
glRotatef(ang, 1, 0, 1);
glColor3f(0.9, 0.9, 0.7);
glDisable(GL_LIGHT0);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_DEPTH_TEST);
glPopMatrix();
return FALSE;