/* Misc */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glClearColor(0.8f, 0.8f, 1.0f, 0.0f);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
/* Tessellation, "finding intersecting triangles" */
/* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */
g_signal_handlers_block_by_func(combo, G_CALLBACK(on_site_changed), gui);
gtk_combo_box_set_active_iter(combo, &iter2);
g_signal_handlers_unblock_by_func(combo, G_CALLBACK(on_site_changed), gui);
+ g_free(text);
return;
}
+ g_free(text);
}
}
}