return {x: x, y: y};
}
+var positionIndex = 0;
function cmdCreateSurface(id, x, y, width, height, isTemp)
{
var surface = { id: id, x: x, y:y, width: width, height: height, isTemp: isTemp };
+ surface.positioned = isTemp;
surface.drawQueue = [];
surface.transientParent = 0;
surface.visible = false;
canvas.style["display"] = "block";
surface.frame = frame;
+
+ surface.x = 100 + positionIndex * 10;
+ surface.y = 100 + positionIndex * 10;
+ positionIndex = (positionIndex + 1) % 20;
+ sendInput ("w", [surface.id, surface.x, surface.y, surface.width, surface.height]);
}
var context = canvas.getContext("2d");
if (useToplevelWindows) {
var doc = document;
if (!surface.isTemp) {
- var win = window.open('','_blank',
- 'width='+surface.width+',height='+surface.height+
- ',left='+surface.x+',top='+surface.y+',screenX='+surface.x+',screenY='+surface.y+
- ',location=no,menubar=no,scrollbars=no,toolbar=no');
+ var options =
+ 'width='+surface.width+',height='+surface.height+
+ ',location=no,menubar=no,scrollbars=no,toolbar=no';
+ if (surface.positioned)
+ options = options +
+ ',left='+surface.x+',top='+surface.y+',screenX='+surface.x+',screenY='+surface.y;
+ var win = window.open('','_blank', options);
win.surface = surface;
registerWindow(win);
doc = win.document;
function cmdMoveSurface(id, x, y)
{
var surface = surfaces[id];
+ surface.positioned = true;
surface.x = x;
surface.y = y;
broadway_display->toplevels = g_list_prepend (broadway_display->toplevels, impl);
- /* Instead of window manager placement we have this mini hack
- so that the main/first window is not covered in the demos. */
- if (impl->id > 1 && window->window_type == GDK_WINDOW_TOPLEVEL)
- {
- window->x = 100;
- window->y = 20;
- }
-
if (broadway_display->output)
broadway_output_new_surface (broadway_display->output,
impl->id,