typedef struct _GtkSwitchAccessible GtkSwitchAccessible;
typedef struct _GtkSwitchAccessibleClass GtkSwitchAccessibleClass;
-ATK_DEFINE_TYPE (GtkSwitchAccessible, gtk_switch_accessible, GTK_TYPE_WIDGET);
+ATK_DEFINE_TYPE (GtkSwitchAccessible, _gtk_switch_accessible, GTK_TYPE_WIDGET);
static AtkStateSet *
gtk_switch_accessible_ref_state_set (AtkObject *accessible)
AtkStateSet *state_set;
GtkWidget *widget;
- state_set = ATK_OBJECT_CLASS (gtk_switch_accessible_parent_class)->ref_state_set (accessible);
+ state_set = ATK_OBJECT_CLASS (_gtk_switch_accessible_parent_class)->ref_state_set (accessible);
widget = gtk_accessible_get_widget (GTK_ACCESSIBLE (accessible));
if (widget == NULL)
}
static void
-gtk_switch_accessible_initialize (AtkObject *accessible,
- gpointer widget)
+_gtk_switch_accessible_initialize (AtkObject *accessible,
+ gpointer widget)
{
- ATK_OBJECT_CLASS (gtk_switch_accessible_parent_class)->initialize (accessible, widget);
+ ATK_OBJECT_CLASS (_gtk_switch_accessible_parent_class)->initialize (accessible, widget);
atk_object_set_role (accessible, ATK_ROLE_TOGGLE_BUTTON);
atk_object_set_name (accessible, C_("light switch widget", "Switch"));
}
static void
-gtk_switch_accessible_class_init (GtkSwitchAccessibleClass *klass)
+_gtk_switch_accessible_class_init (GtkSwitchAccessibleClass *klass)
{
AtkObjectClass *atk_class = ATK_OBJECT_CLASS (klass);
- atk_class->initialize = gtk_switch_accessible_initialize;
+ atk_class->initialize = _gtk_switch_accessible_initialize;
atk_class->ref_state_set = gtk_switch_accessible_ref_state_set;
}
static void
-gtk_switch_accessible_init (GtkSwitchAccessible *self)
+_gtk_switch_accessible_init (GtkSwitchAccessible *self)
{
}
static GType
gtk_switch_accessible_factory_get_accessible_type (void)
{
- return gtk_switch_accessible_get_type ();
+ return _gtk_switch_accessible_get_type ();
}
static AtkObject *
{
AtkObject *accessible;
- accessible = g_object_new (gtk_switch_accessible_get_type (), NULL);
+ accessible = g_object_new (_gtk_switch_accessible_get_type (), NULL);
atk_object_initialize (accessible, obj);
return accessible;