event->touch.time = time_;
event->touch.state = state | GDK_BUTTON1_MASK;
event->touch.sequence = source_event->touch.sequence;
+ event->touch.emulating_pointer = source_event->touch.emulating_pointer;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->touch.x, &event->touch.y);
event->touch.axes = g_memdup (source_event->touch.axes,
sizeof (gdouble) * gdk_device_get_n_axes (source_event->touch.device));
event->touch.sequence = source_event->touch.sequence;
+ event->touch.emulating_pointer = source_event->touch.emulating_pointer;
gdk_event_set_source_device (event, source_device);